To Auto Key an animation
- Turn on Auto Key on the Range Slider.
- Set a key on any attribute of an object.
- Go to a new time in the Time Slider.
- Change the value of the previously keyed attribute.
A key is created for the attribute. You can create another key by going to a new time and changing the value of the attribute again. For more information, see Auto Key.
To hold Current Keys with Auto Key
- Turn on Auto Key.
- Select the attributes you wish to use Hold Current Keys on; set a key at the starting position.
- Create a walk cycle where a foot touches the ground at time 30.
Later in the walk cycle, for example, at time 60, another key is needed for this position.
- Instead of figuring out exactly which attributes are being keyed, move to 60 and select Animate > Hold Current Keys.