To relax UVs using the Optimize command
- From the UV Texture Editor toolbar, turn on the distortion shader . See Identify UV distortion.
The UV Texture Editor shades areas of your UV mesh that are squashed or stretched, making it easy to identify areas that you need to relax.
- Select UVs you want to relax.
- Do one of the following:
- From the main menu, select Edit UVs > Optimize > .
- From the UV Texture Editor menus, select Polygons > Optimize > .
- In the Optimize UVs Options window that appears, make adjustments and then click Apply.
Tip: You can apply the Optimize command multiple times to repeatedly relax the selected UVs.