The following table lists the basic functionality of the Node Editor at a glance.
To... | Do this |
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Display connections. |
Select a node and click the |
Create a node. |
Press Tab and enter the type of your node. Alternatively, you can |
Copy a node into the Node Editor. |
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Create a connection using connection lines. |
Expand the node to its full mode by clicking |
Create a default node connection. |
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Connect nodes using the Connection Editor. |
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Connect a default output to a specific input attribute. |
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Delete a connection. |
Drag on a connection line and release the mouse in the background area to delete a connection. Or, you can click the connection line(s)/marquee-select, then press Backspace or Delete. |
Change an existing connection. |
Drag on a connection line to disconnect and then reconnect with a new input/output. |
Lock the view. |
Click Or, you can disable the Add to Graph on Create option from the Node Editor work area marking menu. |
Resize nodes. |
You can resize any node in any of the view modes: simple, connected, or full. The resize corner |
Pinning a node to the view. |
You can pin a node so that it stays within the Node Editor view and retains its position and size even after a regraph. Click |
Assign a material. |
In the scene view, select the object(s) that you want to assign the material to. Then, in the Node Editor, right-click the material to expose its marking menu and select Assign Material to Viewport Selection. Or, you can |
Graph a node, and add it to the existing network. |
Enable Options > Additive Graphing Mode. Select a node and then click one of the |
When you select a node in the Node Editor, you do not want it to be selected in the scene view and vice versa. |
Right-click the work area to expose the marking menu and disable the Sync Node Editor / Viewport Selection option. See Selection in the Node Editor for more information. |
Switch off the grid background. |
Click |
Snap to grid. |
Click |