The following unsupported texture types in Viewport 2.0 are baked internally:
These shaders are supported as baked:
-
Cloud
-
Crater
-
Marble
-
Solid Fractal
-
Stucco
-
Volume Noise
To increase the resolution of these internally baked textures:
- From the panel menus, select Options > Viewport 2.0 Options.
- In the Viewport 2.0 Options, expand the Bake Resolution for Unsupported Texture Types heading (under Performance).
- Increase the Color Textures value, for example, to 2048.
- Click Rebake All Textures to see the effect of the change.
Note: Performance can be slower with baked textures, depending on the bake resolution. In addition, your baked textures may render with low quality if the baked resolution is set too low.