Shading > Bounding Box

Displays objects as boxes that represent their bounding volumes. Bounding boxes speed up Maya operations and can make a significant difference for complex models.

The bounding box encompasses the hulls as well as the actual geometry. As a result, the bounding box may have dimensions larger than those of the geometry.

Note:

To see bounding box coordinates, open the Attribute Editor, click the shape node tab, and open the Object Display section. It shows the read-only minimum and maximum world space boundary coordinates of a surface along the X, Y, and Z axes.