Shrinkwrap vertices with the Modeling Toolkit

The Shrinkwrap option wraps the vertices of one object (the wrapper) onto the surface of another object (the target).

To shrinkwrap a selection

  1. In Maya, open a scene with at least two polygon meshes.
  2. In the Modeling Toolkit window, set the target object as your transform constraint by doing the following:
    • In the Transform Constraints section, select Other Surface > <targetMesh>, where <targetMesh> is the name of the object in your scene you want to the wrapper mesh to conform to.
  3. Select the wrapper mesh in your scene.
  4. In the Modeling Toolkit window, select Edit > Shrinkwrap Selection.

    The wrapper mesh automatically snaps to the surface of the target mesh.

    The placement of the wrapper mesh determines the section of the target mesh that is wrapped. In the following example, the sphere is placed at world origin. The plane wraps to different parts of the sphere depending upon its original location:

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