Outliner basics

To... Do this

Select an object.

Select the object node name in the Outliner.

Pan.

+ -drag, or (Mac OS X) Option + -drag.

To fast pan Ctrl + Alt + -drag or (Mac OS X) Ctrl + Option + -drag.

Expand or collapse the level under a node.

Click the square plus or minus next to the node name.

Expand all levels under a node.

-click the square plus next to the node name.

Change a node’s order in the hierarchy.

-drag and drop it between two other nodes.

Make a node a child of another node.

-drag and drop it on top of the node you want to be its parent.

If you can’t see both nodes at the same time in the Outliner, use Edit > Parent instead.

Bring a node out from under its parent.

Select the child node and select Edit > Unparent.

Split the Outliner window.

Drag the divider bar at the bottom of the window up.

When the pointer is over the bar the cursor changes to a up/down drag indicator.

To unsplit the window, drag the divider back down to the bottom of the window.

Rename a node.

Double-click the node name.

In node names, all punctuation except for the underscore (_) and the pound sign (#) are illegal characters.

Allow the display of attributes (channels) in the Outliner.

Turn on Display > Attributes (Channels).

You can also limit the display of attributes with the Outliner’s Show > Attributes submenu.

Show or hide the attributes on a node.

Click the round plus () or minus () next to the node’s name.

You can further expand multi-value attributes.

You cannot edit attribute values in the Outliner.

Show or hide nodes.

To hide a node, select the node in the Outliner then click Display > Hide In Outliner > Hide.

As a hidden node cannot be seen in the Outliner, you must first select it from another source before it can be unhidden. Select the node (object) from the workspace then click Display > Hide In Outliner > Unhide.

Open a node in the Attribute Editor.

Double-click the icon next to the node’s name.

Note:

The Display and Show menu settings are saved with a scene file. The menu settings are not saved when you open a new or different scene.

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