The Prohibited Gate Nodes dialog is used to set constraints on nodes, blocking a Gate Location analysis from automatically creating injection locations at those positions when using the Gate Locator algorithm.
Access this dialog by selecting
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Before running a Gate Location analysis using the Advanced Gate Locator algorithm, you should set a constraint on the nodes where you do not want injection locations. This may be based on part or mold geometry, or where a defect caused by an injection location must be avoided.
General settings
Input Parameters group
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Use this to list the selected entities and to specify when to use the constraint.
The Input Parameters area in the Prohibited Gates Nodes dialog is used to list the nodes where you do not want injection locations automatically placed by a Gate Location analysis.
- Select
- Select the nodes which you want to specify as prohibited gate nodes.
- The number of the nodes to be constrain that you selected will be displayed in the Select list. Once you have selected the nodes, you can Apply the constraint.
- Use constraint in
- This drop down list contains the analysis in which this constraint is used.
Select the analysis in which you want to use the constraint from the drop down list.
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Selection option
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Use this option to help you click on the desired nodes.
Use a Filter to snap your selection to the specified entity.
- Create as
- Allows you to simultaneously create a modeling entity and assign properties to it.
For example - You can create a curve and assign runner properties to it.
- You can create a region and assign part surface properties to it.
In some cases you have the option to Create as modeling entity. No properties will be assigned. This option may be appropriate if, for example, you are creating curves to construct a region. You must assign properties to the region, but you don't need to assign properties to the curves.
Tip: To change the properties of an entity, click Change.
- Filter
- The filter helps you select a desired model or mesh entity. When you use a filter, the pointer will snap to the specified entity.
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