The following table provides tags and their descriptions for editing boundary conditions.
Tag | Attributes | Description |
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<NDBC> Generic Nodal Boundary condition editor |
cmd="Create" | Create new nodal boundary condition: <TSet> <ID>####</ID> <TSetSub>#<TSetSub> ! '0' if absent </TSet> <NodeID>####</NodeID> <Vector>####</Vector> |
cmd="SetProperty" | Change node boundary condition property set: <TSet> <ID>####</ID> <TSetSub>#<TSetSub> ! '0' if absent </TSet> <NodeID>####</NodeID> |
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cmd="Move" | Move boundary condition from the first to the second node: <NodeID>####</NodeID> ! First node <NodeID>####</NodeID> ! Second node <Vector>####</Vector> ! Use old one if absent |
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cmd="Delete" | Delete one nodal boundary condition: <NodeID>####</NodeID> |
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cmd="DeleteAll" | Delete all nodal boundary conditions | |
<InjLocation> Injection Location editor | cmd="Create" | Create injection location <NodeID>####</NodeID> Or <CoordinatesAbsolute>x y z</CoordinatesAbsolute> Or <CoordinatesNormalized> Dx Dy Dz</CoordinatesNormalized> <TSetID>40000</TSetID> <Vector>0.0 0.0 1.0</Vector> <CoordinatesAbsolute> will find nearest node to {x,y,z} <CoordinatesNormalized> will find nearest node to {Dx, Dy, Dz} with each component based on[0.0->1.0] from the lowest corner of the part in the global coordinates and the part taken as unit box dimensions[1,1,1]. |
cmd="Delete" | Delete one nodal boundary condition <NodeID>####</NodeID> |
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cmd="Move" | Move boundary condition from the first to the second node: <NodeID>####</NodeID> ! First node <NodeID>####</NodeID> ! Second node <Vector>####</Vector> ! Use old one if absent |
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Attention: Attempting to create an injection node at a node where one already exists, will generate a warning message
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<FixedConstraint> Fixed Constraint editor | Define fixed constrain <NodeID>####</NodeID> <AnalysisType>#</AnalysisType> ! Analysis Type - 1:stress, 2:warp, 3:both |
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<PinConstraint> Fixed Constraint editor | Define pin constrain with free rotations <NodeID>####</NodeID> <AnalysisType>#</AnalysisType> ! Analysis Type - 1:stress, 2:warp, 3:both |
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<SpringConstraint> Spring Constraint editor | Define Spring constraint <NodeID>####</NodeID> <AnalysisType>#</AnalysisType> <Vector># # #</Vector> ! 1:Translation stiffness <Vector># # #</Vector> ! 2:Rotation stiffness ! Analysis Type - 1:stress, 2:warp, 3:both ! Vector values are spring forces (0:None) |
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<GeneralConstraint> General Constraint editor | Define general constraint <NodeID>####</NodeID> <AnalysisType>#</AnalysisType> <Vector># # #</Vector> ! 1:Displacement constraints <Vector># # #</Vector> ! 2:Rotational constraints ! Analysis Type - 1:stress, 2:warp, 3:both ! Constraint = -1:fixed, 0:free, > 0:specified ! Specified displacements are distances. ! Specified rotations are angles. |