Soft clashing combines the main functions of Animator and Clash Detective.
Project models can include the dynamic representation of temporary items, such as work packages, ships, cranes, installations, and so on.
You can use the Animator window to create animation scenes with these objects, so that they will be moving around a project site, or change their size, and so on. It is possible that some moving objects could collide.
Setting up soft clashing enables the automated checking of this. When a soft clash session is run, at each step of a scene sequence, Clash Detective is used to check if a clash has occurred. If it has, a time of when the clash took place is logged, along with the event that caused the clash.
You can review the soft clash results and, for example, reschedule objects' movement to eliminate such clashes.