Use TimeLiner and Animator for Time-Based Soft Clashing

Time-based soft clashing combines the main functions of TimeLiner, Animator and Clash Detective.

Project models can include the representation of temporary items, such as work packages, ships, cranes, installations, and so on. If you want to use static objects, they must be added into the TimeLiner project, and scheduled to appear and disappear at particular locations, over specific period of time.

Additionally, you can create dynamic animation scenes, so that the objects will be moving around a project site, or change their size, and so on. Once created, such scenes must be linked to tasks in the TimeLiner project schedule.

It is possible, that appearance or disappearance of static objects can obstruct the movement of animated objects on site.

Setting up a time-based soft clashing enables the automated checking of this throughout the project lifetime. When a time-based soft clash session is run, at each step of TimeLiner sequence, Clash Detective is used to check if a clash has occurred. If it has, a date of when the clash took place is logged, along with the event that caused the clash.

You can review the time-based soft clash results and, for example, re-route some objects to avoid any space/time conflicts.