The Animator Tree View

The Animator tree view lists all scenes and scene components in a hierarchical list view.

Use it to create and manage animation scenes.

Hierarchical List

You can use the Animator tree view to create and manage your animation scenes. The scene trees display the scene components such as animation sets, cameras, and section planes in a hierarchical structure.

To work with an item in the tree view, you must first select it.

Selecting a scene component in the tree view selects all the elements contained within that component in the Scene View. For example, selecting an animation set in the tree view automatically selects all geometry objects contained within that animation set.

You can quickly copy and move items in the tree view by dragging them. To do this, click the item you want to copy or move, hold down the right mouse button, and drag the item to the desired location. When the mouse pointer changes to an arrow, release the right mouse button to display a context menu. Click Copy Here or Move Here, as appropriate.

Context Menu

You can display a context menu for any item in the tree by right-clicking an item. The following commands are available on the context menu whenever they are applicable:

Command Purpose
Add Scene Adds a new scene to the tree view.
Add Camera Adds a new camera to the tree view.
Add Animation Set Adds an animation set to the tree view.
Update Animation Set Updates the selected animation set.
Add Section Plane Adds a new section plane to the tree view.
Add Folder Adds a folder to the tree view. Folders can hold scene components and other folders.
Add Scene Folder Adds a scene folder to the tree view. Scene folders can hold scenes and other scene folders. When you add a scene folder, if you do this while having an empty scene folder selected, Autodesk Navisworks creates the new scene folder at the very top of the tree, otherwise it creates it beneath your current selection.
Active Enables or disables a scene component.
Loop Selects loop mode for scenes and scene animations. The animation plays forward to the end, then restarts again from the beginning, looping indefinitely.
Ping-Pong Selects ping-pong mode for scenes and scene animations. The animation plays forward to the end, and then plays backward to the beginning. Unless loop mode is also selected, this will only happen once.
Infinite Selects infinite mode; it only applies to scenes, and will make the scene play indefinitely (that is until Stop is clicked).
Cut Cuts the selected item in the tree to clipboard.
Copy Copies the selected item in the tree to clipboard.
Paste Pastes the item from clipboard into the new location.
Delete Deletes the selected item from the tree.

Icons

Icon Purpose
Opens a shortcut menu that enables you to add new items to the tree view, such as Add Scene, Add Camera and so on.
Deletes the currently selected item in the tree view.
Note: If you accidentally delete an item, click Undo on the Quick Access toolbar to restore it.
Moves the currently selected scene up in the tree view.
Moves the currently selected scene down in the tree view.
Zoom in on the timescale bar. The actual value is displayed in the Zoom box to the right.
Zoom out on the timescale bar. The actual value is displayed in the Zoom box to the right.

Check Boxes

Use the check boxes in the scene view to control whether the corresponding item is active, whether it loops, ping-pongs, and if it should run infinitely.

Active

This check box is only available for scene animations. Check this check box to make the animation active in the scene. Only active animations will play.

Note: To make a scene active, you need to select it in the Scene Picker on the Animator toolbar.
Loop

This check box is available for scenes and scene animations. It enables you to control the playback mode. Check this check box to use loop mode. When the animation reaches the end, it will reset back to the start and run again.

P.P.

This check box is available for scenes and scene animations. It enables you to control the playback mode. Check this check box to use ping-pong mode. When the animation reaches the end, it will run backward until it reaches the start. Unless loop mode is also selected, this will only happen once.

Infinite

This check box is only available for scenes. Check this check box to make the scene play indefinitely (that is, until Stop is clicked). If this check box is unchecked, the scene will play until its end point is reached.

Note: When a scene is set to Infinite, it can not also loop or ping-pong; so if you check this check box, the Loop and P.P. check boxes are not available for your scene.