Distant Lights Properties

Sets the properties of the distant lights.

General

Name
Specifies the name of the light. New lights are named '<Light type> (X)', where 'X' is the next available number added to the list. Click in the field, if you want to rename the light.
Type
Indicates the type of light. This is a read-only field.
On/Off Status
Controls whether the light is turned on or off in the scene.
Filter Color
Sets the color of the emitted light. Default color is white.
Lamp Intensity
Specifies the inherent brightness of the light. Specifies the intensity, flux, or illuminance of the lamp. Clicking activates the Lamp Intensity dialog box, where you can adjust the units.
Lamp Color
Specifies the lamp color either as a CIE standard illuminant (D65 standard daylight) or as a Kelvin color temperature. Clicking activates the Lamp Color dialog box.
Resulting Color
Shows the resulting color of a light that is the product of the lamp color and the filter color as RGB component values. This is a read-only field.

Geometry

From Vector X
Specifies the X coordinate position of the light.
From Vector Y
Specifies the Y coordinate position of the light.
From Vector Z
Specifies the Z coordinate position of the light.
To Vector X
Specifies the X coordinate of the light's target position.
To Vector Y
Specifies the Y coordinate of the light's target position.
To Vector Z
Specifies the Z coordinate of the light's target position.
Source Vector X
Specifies the X coordinate position of light source (based on azimuth and elevation).
Source Vector Y
Specifies the Y coordinate position of light source (based on azimuth and elevation).
Source Vector Z
Specifies the Z coordinate position of light source (based on azimuth and elevation).