M 方向におけるポリメッシュの頂点数を取得します。
サポートされているプラットフォーム: Windows のみ
読み込み専用: はい
タイプ: 整数型
2~256
これは、Type プロパティが acSimpleMesh である場合に PolygonMesh の M 行を構成するために使用される頂点の数です。その他のタイプの PolygonMesh については、MDensity の値が行サイズとして使用されます。
単純なメッシュでは頂点の数を変更できません。
VBA:
Sub Example_MVertexCount() ' This example creates a 4 X 4 polygonmesh in model space. ' It then finds the number of points in the 'M' direction. Dim meshObj As AcadPolygonMesh Dim mSize, nSize, count As Integer Dim points(0 To 47) As Double ' Create the matrix of points points(0) = 0: points(1) = 0: points(2) = 0 points(3) = 2: points(4) = 0: points(5) = 1 points(6) = 4: points(7) = 0: points(8) = 0 points(9) = 6: points(10) = 0: points(11) = 1 points(12) = 0: points(13) = 2: points(14) = 0 points(15) = 2: points(16) = 2: points(17) = 1 points(18) = 4: points(19) = 2: points(20) = 0 points(21) = 6: points(22) = 2: points(23) = 1 points(24) = 0: points(25) = 4: points(26) = 0 points(27) = 2: points(28) = 4: points(29) = 1 points(30) = 4: points(31) = 4: points(32) = 0 points(33) = 6: points(34) = 4: points(35) = 0 points(36) = 0: points(37) = 6: points(38) = 0 points(39) = 2: points(40) = 6: points(41) = 1 points(42) = 4: points(43) = 6: points(44) = 0 points(45) = 6: points(46) = 6: points(47) = 0 mSize = 4: nSize = 4 ' Create a 3Dmesh in model space Set meshObj = ThisDrawing.ModelSpace.Add3DMesh(mSize, nSize, points) ' Change the viewing direction of the viewport to better see the polymesh Dim NewDirection(0 To 2) As Double NewDirection(0) = -1: NewDirection(1) = -1: NewDirection(2) = 1 ThisDrawing.ActiveViewport.direction = NewDirection ThisDrawing.ActiveViewport = ThisDrawing.ActiveViewport ZoomAll ' Find the MVertexCount for the mesh Dim currVertexCount As Integer currVertexCount = meshObj.MVertexCount MsgBox "The MVertexCount for the mesh is " & meshObj.MVertexCount, , "MVertexCount Example" End Sub
Visual LISP:
(vl-load-com) (defun c:Example_MVertexCount() ;; This example creates a 4 X 4 polygonmesh in model space. ;; It then finds the number of points in the 'M' direction. (setq acadObj (vlax-get-acad-object)) (setq doc (vla-get-ActiveDocument acadObj)) ;; Create the matrix of points (setq points (vlax-make-safearray vlax-vbDouble '(0 . 47))) (vlax-safearray-fill points '(0 0 0 2 0 1 4 0 0 6 0 1 0 2 0 2 2 1 4 2 0 6 2 1 0 4 0 2 4 1 4 4 0 6 4 0 0 6 0 2 6 1 4 6 0 6 6 0 ) ) (setq mSize 4 nSize 4) ;; Create a 3Dmesh in model space (setq modelSpace (vla-get-ModelSpace doc)) (setq meshObj (vla-Add3DMesh modelSpace mSize nSize points)) ;; Change the viewing direction of the viewport to better see the polymesh (setq NewDirection (vlax-3d-point -1 -1 1)) (setq activeViewport (vla-get-ActiveViewport doc)) (vla-put-Direction activeViewport NewDirection) (vla-put-ActiveViewport doc activeViewport) (vla-ZoomAll acadObj) ;; Find the MVertexCount for the mesh (setq currVertexCount (vla-get-MVertexCount meshObj)) (alert (strcat "The MVertexCount for the mesh is " (itoa currVertexCount))) )