ポリメッシュを作成する(.NET)

ポリメッシュは、多数の頂点を含めることのできる面によって定義されたオブジェクトのサーフェスを表します。ポリメッシュの作成は、矩形メッシュの作成に似ています。ポリメッシュを作成するには、PolyFaceMesh オブジェクトのインスタンスを作成します。PolyFaceMesh オブジェクトのコンストラクタでは、パラメータを使用できません。ポリメッシュに頂点を追加するには、PolyFaceMeshVertex を作成し、これを AppendVertex メソッドを使用して PolyFaceMesh オブジェクトに追加します。

ポリメッシュを作成するときは、特定のエッジを非表示にしたり、ポリメッシュを画層に割り当てたり、色を割り当てることができます。エッジを非表示にするには、FaceRecord のインスタンスを作成して非表示にするエッジを設定してから、AppendFaceRecord メソッドを使用して FaceRecord オブジェクトを PolyFaceMesh オブジェクトに追加します。

ポリメッシュを作成する

この例では、PolyfaceMesh オブジェクトを作成し、メッシュの 3 次元的な特質を表示するために、アクティブなビューポートの視線方向を変更します。

VB.NET

Imports Autodesk.AutoCAD.Runtime
Imports Autodesk.AutoCAD.ApplicationServices
Imports Autodesk.AutoCAD.DatabaseServices
Imports Autodesk.AutoCAD.Geometry
 
<CommandMethod("CreatePolyfaceMesh")> _
Public Sub CreatePolyfaceMesh()
    '' Get the current document and database, and start a transaction
    Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument
    Dim acCurDb As Database = acDoc.Database

    Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction()
        '' Open the Block table for read
        Dim acBlkTbl As BlockTable
        acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, _
                                     OpenMode.ForRead)

        '' Open the Block table record Model space for write
        Dim acBlkTblRec As BlockTableRecord
        acBlkTblRec = acTrans.GetObject(acBlkTbl(BlockTableRecord.ModelSpace), _
                                        OpenMode.ForWrite)

        '' Create a polyface mesh
        Using acPFaceMesh As PolyFaceMesh = New PolyFaceMesh()

            '' Add the new object to the block table record and the transaction
            acBlkTblRec.AppendEntity(acPFaceMesh)
            acTrans.AddNewlyCreatedDBObject(acPFaceMesh, True)

            '' Before adding vertexes, the polyline must be in the drawing
            Dim acPts3dPFMesh As Point3dCollection = New Point3dCollection()
            acPts3dPFMesh.Add(New Point3d(4, 7, 0))
            acPts3dPFMesh.Add(New Point3d(5, 7, 0))
            acPts3dPFMesh.Add(New Point3d(6, 7, 0))

            acPts3dPFMesh.Add(New Point3d(4, 6, 0))
            acPts3dPFMesh.Add(New Point3d(5, 6, 0))
            acPts3dPFMesh.Add(New Point3d(6, 6, 1))

            For Each acPt3d As Point3d In acPts3dPFMesh
                Dim acPMeshVer As PolyFaceMeshVertex = New PolyFaceMeshVertex(acPt3d)
                acPFaceMesh.AppendVertex(acPMeshVer)
                acTrans.AddNewlyCreatedDBObject(acPMeshVer, True)
            Next

            Using acFaceRec1 As FaceRecord = New FaceRecord(1, 2, 5, 4)
                acPFaceMesh.AppendFaceRecord(acFaceRec1)
                acTrans.AddNewlyCreatedDBObject(acFaceRec1, True)
            End Using

            Using acFaceRec2 As FaceRecord = New FaceRecord(2, 3, 6, 5)
                acPFaceMesh.AppendFaceRecord(acFaceRec2)
                acTrans.AddNewlyCreatedDBObject(acFaceRec2, True)
            End Using
        End Using

        '' Open the active viewport
        Dim acVportTblRec As ViewportTableRecord
        acVportTblRec = acTrans.GetObject(acDoc.Editor.ActiveViewportId, _
                                          OpenMode.ForWrite)

        '' Rotate the view direction of the current viewport
        acVportTblRec.ViewDirection = New Vector3d(-1, -1, 1)
        acDoc.Editor.UpdateTiledViewportsFromDatabase()

        '' Save the new objects to the database
        acTrans.Commit()
    End Using
End Sub

C#

using Autodesk.AutoCAD.Runtime;
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.Geometry;
 
[CommandMethod("CreatePolyfaceMesh")]
public static void CreatePolyfaceMesh()
{
    // Get the current document and database, and start a transaction
    Document acDoc = Application.DocumentManager.MdiActiveDocument;
    Database acCurDb = acDoc.Database;

    using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction())
    {
        // Open the Block table record for read
        BlockTable acBlkTbl;
        acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId,
                                        OpenMode.ForRead) as BlockTable;

        // Open the Block table record Model space for write
        BlockTableRecord acBlkTblRec;
        acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.ModelSpace],
                                        OpenMode.ForWrite) as BlockTableRecord;

        // Create a polyface mesh
        using (PolyFaceMesh acPFaceMesh = new PolyFaceMesh())
        {
            // Add the new object to the block table record and the transaction
            acBlkTblRec.AppendEntity(acPFaceMesh);
            acTrans.AddNewlyCreatedDBObject(acPFaceMesh, true);

            // Before adding vertexes, the polyline must be in the drawing
            Point3dCollection acPts3dPFMesh = new Point3dCollection();
            acPts3dPFMesh.Add(new Point3d(4, 7, 0));
            acPts3dPFMesh.Add(new Point3d(5, 7, 0));
            acPts3dPFMesh.Add(new Point3d(6, 7, 0));

            acPts3dPFMesh.Add(new Point3d(4, 6, 0));
            acPts3dPFMesh.Add(new Point3d(5, 6, 0));
            acPts3dPFMesh.Add(new Point3d(6, 6, 1));

            foreach (Point3d acPt3d in acPts3dPFMesh)
            {
                PolyFaceMeshVertex acPMeshVer = new PolyFaceMeshVertex(acPt3d);
                acPFaceMesh.AppendVertex(acPMeshVer);
                acTrans.AddNewlyCreatedDBObject(acPMeshVer, true);
            }

            using (FaceRecord acFaceRec1 = new FaceRecord(1, 2, 5, 4))
            {
                acPFaceMesh.AppendFaceRecord(acFaceRec1);
                acTrans.AddNewlyCreatedDBObject(acFaceRec1, true);
            }

            using (FaceRecord acFaceRec2 = new FaceRecord(2, 3, 6, 5))
            {
                acPFaceMesh.AppendFaceRecord(acFaceRec2);
                acTrans.AddNewlyCreatedDBObject(acFaceRec2, true);
            }
        }

        // Open the active viewport
        ViewportTableRecord acVportTblRec;
        acVportTblRec = acTrans.GetObject(acDoc.Editor.ActiveViewportId,
                                            OpenMode.ForWrite) as ViewportTableRecord;

        // Rotate the view direction of the current viewport
        acVportTblRec.ViewDirection = new Vector3d(-1, -1, 1);
        acDoc.Editor.UpdateTiledViewportsFromDatabase();

        // Save the new objects to the database
        acTrans.Commit();
    }
}

VBA/ActiveX コード リファレンス

Sub CreatePolyfaceMesh()
    'Define the mesh vertices
    Dim vertex(0 To 17) As Double
    vertex(0) = 4: vertex(1) = 7: vertex(2) = 0
    vertex(3) = 5: vertex(4) = 7: vertex(5) = 0
    vertex(6) = 6: vertex(7) = 7: vertex(8) = 0
    vertex(9) = 4: vertex(10) = 6: vertex(11) = 0
    vertex(12) = 5: vertex(13) = 6: vertex(14) = 0
    vertex(15) = 6: vertex(16) = 6: vertex(17) = 1
 
    ' Define the face list
    Dim FaceList(0 To 7) As Integer
    FaceList(0) = 1
    FaceList(1) = 2
    FaceList(2) = 5
    FaceList(3) = 4
    FaceList(4) = 2
    FaceList(5) = 3
    FaceList(6) = 6
    FaceList(7) = 5
 
    ' Create the polyface mesh
    Dim polyfaceMeshObj As AcadPolyfaceMesh
    Set polyfaceMeshObj = ThisDrawing.ModelSpace. _
                              AddPolyfaceMesh(vertex, FaceList)
 
    ' Change the viewing direction of the viewport to
    ' better see the polyface mesh
    Dim NewDirection(0 To 2) As Double
    NewDirection(0) = -1
    NewDirection(1) = -1
    NewDirection(2) = 1
    ThisDrawing.ActiveViewport.direction = NewDirection
    ThisDrawing.ActiveViewport = ThisDrawing.ActiveViewport
 
    ZoomAll
End Sub