squareScaleManip/squareScaleManip.h

squareScaleManip/squareScaleManip.h
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MTypeId.h>
#include <maya/MTypes.h>
#include <maya/MPxManipulatorNode.h>
#include <maya/MFnPlugin.h>
#include <maya/MObjectHandle.h>
#include <maya/MPxCommand.h>
#include <maya/MSyntax.h>
#include <maya/MDagModifier.h>
#include <maya/MPxDrawOverride.h>
#include <maya/M3dView.h>
#include <maya/MPoint.h>
#include <maya/MGLFunctionTable.h>
#include "manipulatorMath.h"
//
// Custom manipulator class
//
class squareScaleManipulator : public MPxManipulatorNode
{
public:
squareScaleManipulator();
~squareScaleManipulator();
// The important virtuals to implement
virtual void draw(
M3dView& view,
const MDagPath& path,
virtual MStatus doPress(M3dView& view);
virtual MStatus doDrag(M3dView& view);
virtual MStatus doRelease(M3dView& view);
// Utility methods
MStatus updateDragInformation();
// Standard API required methods
static void* creator();
static MStatus initialize();
// Node id
static MTypeId id;
static MString classification;
static MString registrantId;
// Base points for manip
static const MPoint topLeft;
static const MPoint topRight;
static const MPoint bottomLeft;
static const MPoint bottomRight;
private:
bool shouldDraw(const MDagPath& camera) const;
// GL component names for drawing and picking
MGLuint activeName, topName, rightName, bottomName, leftName;
// Final draw points (make accessible to draw override)
friend class squareScaleManipulatorOverride;
float tl[4], tr[4], br[4], bl[4];
// Simple class for plane creation, intersection
planeMath plane;
// Modified mouse position used for updating manipulator
MPoint mousePointGlName;
};
//
// Draw override class for drawing manip in VP2.0
//
class squareScaleManipulatorOverride : public MHWRender::MPxDrawOverride
{
public:
static MHWRender::MPxDrawOverride* Creator(const MObject& obj)
{
return new squareScaleManipulatorOverride(obj);
}
virtual ~squareScaleManipulatorOverride();
virtual bool isBounded(
const MDagPath& objPath,
const MDagPath& cameraPath) const;
const MDagPath& objPath,
const MDagPath& cameraPath) const;
virtual bool disableInternalBoundingBoxDraw() const;
const MDagPath& objPath,
const MDagPath& cameraPath,
const MHWRender::MFrameContext& frameContext,
MUserData* oldData);
static void draw(
const MHWRender::MDrawContext& context,
const MUserData* data);
private:
squareScaleManipulatorOverride(const MObject& obj);
};