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       runup [-cache] [-fromPreviousFrame] [-fromStartFrame] [-maxFrame time] [-state boolean]   
      runup is undoable, NOT queryable, and NOT editable.
      runup plays the scene through a frame of frames, forcing
dynamic objects to evaluate as it does so.   If no max frame
is specified, runup runs up to the current time.
	  
      
      
      
      
      
    
      cache, fromPreviousFrame, fromStartFrame, maxFrame, state
      
        
          | Long name (short name) | Argument types | Properties | 
        |  | 
    
      | -cache(-cch) |  |   | 
    
      | 
          
        |  | Cache the state after the runup. |  | 
    
      | -fromPreviousFrame(-fpf) |  |   | 
    
      | 
          
        |  | Run up the animation from the previously evaluated frame.
If no flag is supplied this is the default. |  | 
    
      | -fromStartFrame(-fsf) |  |   | 
    
      | 
          
        |  | Run up the animation from the start frame.
If no flag is supplied -fromPreviousFrame is the default. |  | 
    
      | -maxFrame(-mxf) | time |   | 
    
      | 
          
        |  | Ending time for runup, in current user time units.
The runup will always start at the
minimum start frame for all dynamic objects. |  | 
    
      | -state(-st) | boolean |   | 
    
      | 
          
        |  | Turns runup and cache on/off. |  | 
      
      
        
          
            |  Flag can appear in Create mode of command |  Flag can appear in Edit mode of command | 
          
            |  Flag can appear in Query mode of command |  Flag can be used more than once in a command. | 
        
    runup -mxf 10 -cache;
// Starts at the minimum start frame of all dynamic objects
// and plays through to frame 10.  This guarantees that the system
// is in the same state it would be as if you had rewound and played
// forward from frame 0.  The state of the dynamic object(s) will be
// cached after the runup.