pymel.core.other.shaderfx

shaderfx(*args, **kwargs)

Flags:

Long Name / Short Name Argument Types Properties
acquireMTextureFromSwatch / amt int, int, float, unicode  
   
addGroup / ag unicode  
   
addNode / an int  
   
breakConnection / bc int, int, int, int  
   
buildInfo / b bool  
   
changeGroup / cgp int  
   
createGroupNode / cgn bool  
   
deleteNode / dn int  
   
edit_action / ea int, unicode  
   
edit_bool / eb int, unicode, bool  
   
edit_exposeGrp / eeg int, unicode, int  
   
edit_float / ef int, unicode, float  
   
edit_float2 / ef2 int, unicode, float  
   
edit_float3 / ef3 int, unicode, float, float, float  
   
edit_float4 / ef4 int, unicode, float, float, float, float  
   
edit_int / ei int, unicode, int  
   
edit_string / es int, unicode, unicode  
   
edit_stringPath / esp int, unicode, unicode  
   
edit_stringlist / esl int, unicode, int  
   
getAttributeNodeID / ga unicode  
   
getCode / gc bool  
   
getConnectedNodeID / gid int, int, int, int, bool  
   
getConnectedSocketCount / gcc int, int, int  
   
getConnectedSocketIndex / gci int, int, int, int, bool  
   
getGroupEndUID / gge int  
   
getGroupUID / ggi int  
   
getHwShaderNodeID / rhw bool  
   
getHwShaderNodeRootGrpID / rhg bool  
   
getNodeClassName / gcn int  
   
getNodeCount / gnc bool  
   
getNodeIDByName / gnn unicode  
   
getNodeTypeByClassName / gtc unicode  
   
getNodeUIDFromIndex / gni int  
   
getPropertyType / gpt int, unicode  
   
getPropertyValue / gpv int, unicode  
   
getSettingNodeID / gs unicode  
   
getSocketCount / gsc int, int  
   
getSocketIndexByName / gsi int, unicode, int, int  
   
getSocketName / gsn int, int, int  
   
getSocketType / gst int, int, int  
   
getTextureResolution / gtr int  
   
help / h bool  
   
initShaderAttributes / isa bool  
   
isGroupEnd / ige int  
   
isGroupFromDisk / igd int  
   
isGroupStart / igs int  
   
listProperties / lp int  
   
loadGraph / lg unicode  
   
loadSjsonMaterial / lsm unicode  
   
makeConnection / mc int, int, int, int  
   
manualUpdate / mu bool  
   
moveNodeInGroup / ang int, int  
   
nodeUI / nui bool  
   
redraw / r bool  
   
renderSwatchToDisk / rsd int, int, float, unicode  
   
renderSwatchToDiskUV / ruv int, int, float, unicode  
   
replaceUI / rui bool  
   
saveGroupNode / sgn int  
   
selectNode / sel int  
   
setAdvancedMode / sam bool  
   
setUserPath / sup unicode  
   
sfxnode / n unicode  
   
start / s bool  
   
swatchCamera / swc unicode  
   
swatchGeom / swg unicode  
   
undoStack / us bool  
   
update / u bool  
   
write_float2_x / wfx bool  
   
write_float2_y / wfy bool  
   

Derived from mel command maya.cmds.shaderfx