pymel.core.other.shaderfx¶
- shaderfx(*args, **kwargs)¶
Flags:
Long Name / Short Name Argument Types Properties acquireMTextureFromSwatch / amt int, int, float, unicode addGroup / ag unicode addNode / an int breakConnection / bc int, int, int, int buildInfo / b bool changeGroup / cgp int createGroupNode / cgn bool deleteNode / dn int edit_action / ea int, unicode edit_bool / eb int, unicode, bool edit_exposeGrp / eeg int, unicode, int edit_float / ef int, unicode, float edit_float2 / ef2 int, unicode, float edit_float3 / ef3 int, unicode, float, float, float edit_float4 / ef4 int, unicode, float, float, float, float edit_int / ei int, unicode, int edit_string / es int, unicode, unicode edit_stringPath / esp int, unicode, unicode edit_stringlist / esl int, unicode, int getAttributeNodeID / ga unicode getCode / gc bool getConnectedNodeID / gid int, int, int, int, bool getConnectedSocketCount / gcc int, int, int getConnectedSocketIndex / gci int, int, int, int, bool getGroupEndUID / gge int getGroupUID / ggi int getHwShaderNodeID / rhw bool getHwShaderNodeRootGrpID / rhg bool getNodeClassName / gcn int getNodeCount / gnc bool getNodeIDByName / gnn unicode getNodeTypeByClassName / gtc unicode getNodeUIDFromIndex / gni int getPropertyType / gpt int, unicode getPropertyValue / gpv int, unicode getSettingNodeID / gs unicode getSocketCount / gsc int, int getSocketIndexByName / gsi int, unicode, int, int getSocketName / gsn int, int, int getSocketType / gst int, int, int getTextureResolution / gtr int help / h bool initShaderAttributes / isa bool isGroupEnd / ige int isGroupFromDisk / igd int isGroupStart / igs int listProperties / lp int loadGraph / lg unicode loadSjsonMaterial / lsm unicode makeConnection / mc int, int, int, int manualUpdate / mu bool moveNodeInGroup / ang int, int nodeUI / nui bool redraw / r bool renderSwatchToDisk / rsd int, int, float, unicode renderSwatchToDiskUV / ruv int, int, float, unicode replaceUI / rui bool saveGroupNode / sgn int selectNode / sel int setAdvancedMode / sam bool setUserPath / sup unicode sfxnode / n unicode start / s bool swatchCamera / swc unicode swatchGeom / swg unicode undoStack / us bool update / u bool write_float2_x / wfx bool write_float2_y / wfy bool Derived from mel command maya.cmds.shaderfx