Extended API

The functions described in this section are extensions to the geometry shader API described in Programming mental ray [Handbook 2]. Functions that begin with mi_api_* are used to create a scene in the database. This is a high-level API that is also used by mental ray's own scene translator and geometry shaders. It is largely based on named database elements. The later SCENE and DB chapters will provide a more low-level access to the underlying scene storage mechanisms.

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