| Access_bsdf(miState *state) | mi::shader_v3::Access_bsdf | [inline] |
| Access_bsdf() | mi::shader_v3::Access_bsdf | [inline] |
| operator->() const | mi::shader_v3::Access_bsdf | [inline] |
| reset(miState *state=0) | mi::shader_v3::Access_bsdf | [inline] |
| valid() const | mi::shader_v3::Access_bsdf | [inline] |
| ~Access_bsdf() | mi::shader_v3::Access_bsdf | [inline] |
Copyright © 1986, 2015 NVIDIA ARC GmbH. All rights reserved.