| at_end() const | mi::shader_v3::LightIterator | [inline] |
| LightIterator(miState *state, miTag *shader_light_list=0, int n_shader_lights=0, int version=mi_ray_interface_version) | mi::shader_v3::LightIterator | [inline] |
| LightIterator(miState *state, const miVector &axis, miScalar spread_cos, miTag *shader_light_list=0, int n_shader_lights=0, int version=mi_ray_interface_version) | mi::shader_v3::LightIterator | [inline] |
| LightIterator(const LightIterator &iter) | mi::shader_v3::LightIterator | [inline] |
| operator!=(const LightIterator &iter) const | mi::shader_v3::LightIterator | [inline] |
| operator*() const | mi::shader_v3::LightIterator | [inline] |
| operator++() | mi::shader_v3::LightIterator | [inline] |
| operator++(int) | mi::shader_v3::LightIterator | [inline] |
| operator->() const | mi::shader_v3::LightIterator | [inline] |
| operator=(const LightIterator &iter) | mi::shader_v3::LightIterator | [inline] |
| operator==(const LightIterator &iter) const | mi::shader_v3::LightIterator | [inline] |
| ~LightIterator() | mi::shader_v3::LightIterator | [inline] |
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