| type | name | content |
|---|---|---|
| int | min_samples | minimum sampling level |
| int | max_samples | maximum sampling level |
| miColor | contrast | sampling contrast |
| miColor | time_contrast | temporal sampling contrast |
| miBoolean | samplelock | noise animation locking on/off |
| char | render_space | coordinate space: 'c' for camera space, 'o' for object space |
| int | task_size | rendered image rectangle size |
| miCBoolean | pixel_preview | selective pixel sampling mode |
| miCBoolean | task_preview | selective task sampling mode |
| miCBoolean | visible_lights | have visible area lights in the scene |
| miBoolean | strips | tessellation to strips and fans |
| miCBoolean | no_lens | disable lens shaders |
| miCBoolean | no_volume | disable volume shaders |
| miCBoolean | no_geometry | disable geometry shaders |
| miCBoolean | no_displace | disable displace shaders |
| miUint1 | no_output | disable output shaders |
| miCBoolean | no_merge | disable edge merging |
| miCBoolean | no_hair | disable hair rendering |
| miCBoolean | no_pass | disable sample passes |
| miCBoolean | no_predisplace | disable displacement shader pre-sampling |
| miTag | userdata | optional user data blocks |
| miApprox | approx | approximation override |
| miApprox | approx_displace | displacement approximation override |
| miTag | contour_contrast | contour contrast shader |
| miTag | contour_store | contour store shader |
| miTag | inh_funcdecl | inheritance/traversal declaration |
| miUint1 | diagnostic_mode | miSCENE_DIAG_ flag bitmap |
| float | diag_photon_density | density for diagnostic photon mode |
| float | diag_grid_size | grid size for diagnostic grid mode |
| miBoolean | desaturate | fade to white, no clipping |
| miBoolean | dither | enable frame buffer dithering |
| miBoolean | nopremult | disable premultiplication |
| int | colorclip | color clipping modes |
| float | gamma | frame buffer gamma value, 1 for none |
| miColor | luminance_weight | weights to calculate luminance |
| int | no_images | highest frame buffer index plus 1 |
| miTag | images_info | frame buffer information |
| miTag | fb_dir | frame buffer directory |
Rendering algorithm options:
| type | name | content |
|---|---|---|
| miBoolean | trace | ray tracing turned on? |
| miBoolean | scanline | scanline mode turned on? |
| miBoolean | motion | motion blur turned on? |
| float | shutter_delay | shutter open time for motion blur |
| float | shutter | shutter close time for motion blur |
| miCBoolean | autovolume | automatic volume management |
| char | filter | nonlocal sampling filter: 'b' - box, 't' - triangle, 'g' - Gauss, 'm' - Mitchell, or 'l' - Lanczos |
| float | filter_size_x | filter size in x |
| float | filter_size_y | filter size in y |
| int | reflection_depth | max reflection trace depth |
| int | refraction_depth | max refraction trace depth |
| int | trace_depth | max combined trace depth |
| char | face | 'f' - front, 'b' - back, or 'a' - both faces |
| char | field | 'o' - odd or 'e' - even fields, 0 - frames |
| float | jitter | sample jittering: 0 - off, 1 - on |
| char | shadow | 0 - off, 1 - normal, 's' - segmented, 'l' - sorted |
| char | use_shadow_maps | use shadow maps for rendering |
| miCBoolean | rendering_shadow_maps | currently working on a shadow map rectangle |
| char | recompute_shadow_maps | 'n' for reuse, 'y' for rebuild |
| miCBoolean | shadow_map_motion | motion blurred shadowmaps |
| char | acceleration | ray tracing algorithm: 'b' - BSP, 'n' - BSP2, 'g' - grid |
| short | grid_res[3] | grid resolution in world space: X, Y, Z |
| short | grid_max_depth | maximum grid nesting |
| short | grid_max_size | maximum grid leaf size |
| float | grid_max_size | grid resolution correction |
| int | space_max_size | maximum BSP leaf size |
| int | space_max_depth | maximum BSP nesting |
| int | space_max_mem | maximum bsp memory in MB, 0 for unlimited |
Global illumination options:
| type | name | content |
|---|---|---|
| int | photon_reflection_depth | max photon reflection trace depth |
| int | photon_refraction_depth | max photon refraction trace depth |
| int | photon_trace_depth | max combined photon trace depth |
| miTag | photonmap_file | photon map file name |
| miTag | finalgather_file | finalgather map file name |
| miBoolean | photonmap_rebuild | rebuild photon map, don't reuse |
| miCBoolean | finalgather_rebuild | rebuild final gather map |
| miBoolean | caustic | caustics on/off |
| int | caustic_accuracy | number of caustic photons in estimate |
| float | caustic_radius | maximum distance for caustic photons in estimate |
| float | caustic_filter_const | filter constant for caustics |
| char | caustic_filter | caustic filter type: 'b' - box, 'c' - cone, 'g' - Gauss |
| miUint1 | caustic_flag | default caustic flag for objects |
| miBoolean | globillum | global illumination on/off |
| int | globillum_accuracy | number of globillum photons in estimate |
| float | globillum_radius | maximum distance for globillum photons in estimate |
| miUint1 | globillum_flag | default globillum flag for objects |
| int | photonvol_accuracy | number of volume photons in estimate |
| float | photonvol_radius | maximum distance for volume photons in estimate |
| int | finalgather | final gathering: 0 - off, 1 - on, or 'f' - fastlookup |
| int | finalgather_rays | number of rays per final gather point |
| float | finalgather_maxradius | maximum distance between final gather points |
| float | finalgather_minradius | minimum distance between final gather points |
| miCBoolean | finalgather_view | final gather radii are specified in raster pixels |
| miUint1 | n_motion_vectors | motion transformation path length |
min_samplesmax_samplescontrasttime_contrastsamplelockrender_spacetask_sizepixel_previewtask_previewvisible_lightsstripsno_lensno_volumeno_geometryno_displaceno_outputno_mergeno_hairno_passno_predisplaceuserdataapproxapprox_displacecontour_contrastcontour_storeinh_funcdecldiagnostic_modediag_photon_densitydiag_grid_sizedesaturatedithernopremultcolorclipgammaluminance_weightno_imagesimages_infoRendering algorithm options in the state→options structure:
tracescanlinemotionshuttershutter_delayautovolumefilterfilter_size_xfilter_size_yreflection_depthrefraction_depthtrace_depthfacefieldjittershadowuse_shadow_mapsrendering_shadow_mapsrecompute_shadow_mapsshadow_map_motionaccelerationgrid_max_depthgrid_max_sizespace_max_depthspace_max_sizespace_max_memGlobal illumination options in the state→options structure:
photon_reflection_depthphoton_refraction_depthphoton_trace_depthphotonmap_filefinalgather_filephotonmap_rebuildfinalgather_rebuildcausticcaustic_accuracycaustic_radiuscaustic_filter_constcaustic_filtercaustic_flagglobillumglobillum_accuracyglobillum_radiusglobillum_flagphotonvol_accuracyphotonvol_radiusfinalgatherfinalgather_raysfinalgather_maxradiusfinalgather_minradiusfinalgather_viewn_motion_vectorsCopyright © 1986, 2015 NVIDIA ARC GmbH. All rights reserved.