| accessMap(const miTag map_tag) | mi::shader_v3::Interface | [virtual] |
| accessMap(const char *filename, Map_status *status) | mi::shader_v3::Interface | [virtual] |
| accessSubdivision34(miTag tag) | mi::shader_v3::Interface | [virtual] |
| close_output_image(miState *state, const size_t idx) | mi::shader_v3::Interface | [virtual] |
| copyFramebuffer(miTag old_buffer_tag) | mi::shader_v3::Interface | [virtual] |
| copyMapDeclaration(const Map_declaration_base *other, Map_status *status) | mi::shader_v3::Interface | [virtual] |
| copyMapDeclaration(const Map_element_base *map_element, Map_status *status) | mi::shader_v3::Interface | [virtual] |
| copyMapDeclaration(const Map_base *map, Map_status *status) | mi::shader_v3::Interface | [virtual] |
| copyMapElement(const Map_element_base *other) | mi::shader_v3::Interface | [virtual] |
| copyMapIterator(const Map_iterator_base *other, Map_status *status) | mi::shader_v3::Interface | [virtual] |
| copyMapLookup(const Map_lookup_base *other, Map_status *status) | mi::shader_v3::Interface | [virtual] |
| createFramebuffer() | mi::shader_v3::Interface | [virtual] |
| createLightList(miState *state, miTag *slist=0, int n=0) | mi::shader_v3::Interface | [virtual] |
| createLightList(miState *state, const miVector &axis, miScalar spread_cos, miTag *slist=0, int n=0) | mi::shader_v3::Interface | [virtual] |
| createMap(const Map_declaration_base *map_declaration=0) | mi::shader_v3::Interface | [virtual] |
| createMapDeclaration(const miUint dimension) | mi::shader_v3::Interface | [virtual] |
| createMapElement(const Map_declaration_base *declaration=0) | mi::shader_v3::Interface | [virtual] |
| createMapIterator(const Map_base *map, Map_status *status) | mi::shader_v3::Interface | [virtual] |
| createMapLookup(const Map_base *map, Map_status *status) | mi::shader_v3::Interface | [virtual] |
| createMISLightList(miState *state, miTag *slist=0, int n=0) | mi::shader_v3::Interface | [virtual] |
| createMISLightList(miState *state, Access_bsdf &bsdf, miTag *slist=0, int n=0) | mi::shader_v3::Interface | [virtual] |
| editMap(const miTag map_tag) | mi::shader_v3::Interface | [virtual] |
| editMap(const char *filename, Map_status *status) | mi::shader_v3::Interface | [virtual] |
| Filtertype enum name | mi::shader_v3::Interface | |
| get(int version=mi_ray_interface_version) | mi::shader_v3::Interface | [inline, static] |
| getOptions(miTag string_options) | mi::shader_v3::Interface | [virtual] |
| lookup_filter_color_texture(miColor *const color, miState *const state, const miTag tex, Mip_remap &remap, miVector *coord) | mi::shader_v3::Interface | [virtual] |
| lookup_filter_color_texture(miColor *const color, miState *const state, const miTag tex, Mip_remap &remap, miVector *coord, Filtertype ft, miScalar blur) | mi::shader_v3::Interface | [virtual] |
| open_output_image(miImg_image *&image, miState *state, const size_t idx) | mi::shader_v3::Interface | [virtual] |
| release() | mi::shader_v3::Interface | [virtual] |
| releaseSubdivision34(const Subdivision34 *subdiv34) | mi::shader_v3::Interface | [virtual] |
| renderpass_get_cur_sample(miState *state, const size_t idx) | mi::shader_v3::Interface | [virtual] |
| renderpass_get_pass_number(miState *state) | mi::shader_v3::Interface | [virtual] |
| renderpass_get_pass_sample(miState *state, const size_t idx) | mi::shader_v3::Interface | [virtual] |
| renderpass_set_sample(miState *state, const size_t idx, const void *sample) | mi::shader_v3::Interface | [virtual] |
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