To Use the Cap Holes Modifier

The Cap Holes modifier builds faces in the holes in a mesh object. A hole is defined as a loop of edges, each of which has only one face. For example, one or more missing faces from a sphere would produce one or more holes. The modifier works best for filling planar holes, but can do a reasonable job with non-planar holes as well.

Note: This modifier can cap holes in a sub-object selection passed up the stack. It caps any part of the hole that's adjacent to, or within the selected geometry, whether vertex, edge, or face.

Tips

Example: Cap a hole in a sphere:

  1. Create a sphere.
  2. Apply an Edit Mesh modifier to the sphere.
  3. Use the modifier stack to access the Face sub-object level.
  4. Select several contiguous faces and delete them.
  5. Go to the Object level of the stack.
  6. Apply a Cap Holes modifier.

    The hole you created are filled.

    Tip: Turning on Smooth With Old Faces makes the cap less obvious.