Track View

Track View provides two different graph-based editors for viewing and modifying animation data in your scene. You can also use it to assign animation controllers to interpolate or control all the keys and parameters for the objects in your scene.

Track View uses two different modes: Curve Editor and Dope Sheet. Curve Editor mode displays animation as function curves, while Dope Sheet animation appears as a spreadsheet of keys and ranges. Keys are color-coded for easy identification. Some Track View functions, such as moving and deleting keys, are also available on the track bar near the time slider, which can be expanded to show curves as well. The Curve Editor and Dope Sheet open by default as floating windows, but you can also dock them under the viewports at the bottom of the interface, or or even open them in a viewport. You can name Track View layouts and store them in a buffer for later reuse. Track View layouts are stored with the MAX scene file.

Track View - Curve Editor

Track View - Dope Sheet (Edit Keys)

Typical Uses for Track View

Track View can perform a variety of scene management and animation control tasks. Use Track View to:

Procedures

To change the frames in which a controller takes effect:

    When you apply a controller or constraint to an object's motion, the frame range over which controller takes effect is determined by the current active time segment. If you then change the active time segment or the animation length, the duration of the controller's influence doesn't change. Sometimes applying a controller (such as Path Constraint) automatically sets keys that you can use to change this range. But others, such as Noise controllers, don't set keys. In such cases, follow this procedure:

  1. Select the object, and then right-click it and choose Curve Editor from the menu.
  2. Expand the object hierarchy to find the track or tracks to adjust.
  3. From the Editor menu, choose Dope Sheet.
  4. On the Dope Sheet, click (Edit Ranges).
  5. Adjust the range duration by dragging its endpoints, or its position in the animation by dragging between endpoints.

    For more information, see Dope Sheet Introduction.

To select keys in Track View (either mode), do any of the following:

Note: If you are in Dope Sheet - Edit Ranges mode, you can use Select Time to select multiple keys.

To delete keys in Track View (either mode):

  1. Select keys on the curve, or on the dope sheet.
  2. Press Delete to delete the selected keys.

To force Track View to always display on a second monitor:

    If you are running a dual-monitor setup, you can force Track View to display on the right-hand monitor by editing a script.

  1. On the main toolbar, right-click (Curve Editor (Open)), and then choose Edit Macro Script.

    The MAXScript script that opens the Track View - Function Curve Editor appears.

  2. Locate the line that reads:
    if (trackviews.open "Track View - Curve Editor" layoutName:"Function Curve Layout") == true then
  3. Replace that line with this one:
    max_window = getMaxWindowSize() --get Desktop size if (trackviews.open "Track View - Curve Editor" layoutName:"Function Curve Layout" pos:[max_window.x/2,0] height:max_window.y width:(max_window.x/2) ) == true then 
  4. Save the script and restart 3ds Max.

This should open the Track View in a new session over the right half of the desktop. Assuming that a dual-monitor setup reports twice the width, this will force the Track View on the second monitor. On a single monitor, it opens it over the right half of the monitor. Of course, you could enter your own numbers like pos:[1024,0] height:768 width:1024 in case you are running two monitors at 1024x768.

To open Track View in a viewport: