The gPoly geometry type uses the internal 3ds Max hardware mesh format. This makes it unnecessary to convert the mesh from editable format to the internal hardware format, resulting in a significant performance improvement when deforming high-resolution geometry.
You can use a modifier to convert an object to the gPoly format, or you can convert it directly using the modifier stack. With either method, gPoly has no modifiable parameters, thus no user interface.
Convert a selected object to gPoly format:
Use one of the following methods.
Example: Use gPoly in character animation:
If the viewport displays a high FPS value (say, above 50), the mesh might not be of high enough resolution to take advantage of the gPoly feature. In such a case, apply TurboSmooth to increase the mesh resolution.
The modifier is added to the modifier stack directly above the mesh item on the stack.
The displayed value is significantly higher than previously.