Biped Color-coded Keys and Trajectories

Biped uses color coding for IK keys in three places: Track View, Track Bar, and when trajectories are displayed in the viewports. Also, depending on the types of keys, trajectories themselves can be color coded. The color coding helps you visualize when IK and FK are in use, and the transitions between them.

This topic describes color coding of tracks that are not COM tracks. For information about COM key color coding, see Track Selection Rollout.

Color-coded Keys in Track View and on the Track Bar

Biped IK keys as displayed in Track View and on the track bar use the following color scheme:

All other keys use the default color: gray.

Color-coded biped keys in Track View and on the track bar

Visualizing Pivot Trajectories and Keys

To view trajectories for Biped parts in the viewports, go to the Motion panel and on the Biped rollout Modes And Display sub-rollout, or on the Key Info rollout, turn on Trajectories.

Trajectories

Shows and hides trajectories for the selected biped object. You can edit keys on the biped's horizontal and vertical track by turning on Trajectories, turning on Sub-Object, selecting the horizontal or vertical center of mass track, and transforming keys in the viewports.

  • You can bend the horizontal center of mass trajectory around selected horizontal keys by using the Bend Horizontal spinner in the Keyframing Tools rollout.
  • Display trajectories to view how parameter changes in the Key Info rollout affects the biped motion. Changing Tension, Continuity, and Bias in the Tcb group affects the trajectory around the current key. Changing the value of IK Blend for a hand or foot will affect the trajectory between keys.
  • Leave Trajectories on and turn on Show Buffer Trajectories on the Motion Capture rollout to compare a raw motion capture trajectory with the filtered trajectory on the biped. This assumes a motion capture file has been loaded.
  • Changing Dynamics Blend for a center of mass vertical key or changing the value of GravAccel will change gravity in a foostep animation and will therefore affect the trajectory.

To make Biped pivots easier to interpret and manipulate, Pivot trajectories and their keys are represented in the viewport during IK periods and display in the color of the associated key type:

Tip: One way to create a body-space IK key is to set a regular IK planted or sliding key, and then, at that frame, on the Key Info follout IK section, choose Body. Or you can convert an FK key that's already set to Body by increasing its IK Blend value above 0.0.

During FK periods the node trajectory and its keys display in purple (the same keys are gray on the track bar).

During FK/IK blend periods the trajectory of the resulting blend is displayed and its color is determined by the amount of the blend; for example, a blend of 0.5 to a sliding key results in a trajectory that is a 50:50 blend of yellow and purple.

Because pivots are located in all extremes of the hands and feet, their trajectories are discontinuous when both FK and IK periods are employed. The following figure shows a simple example of this. During the planted IK periods, the pivot trajectories show just the keys on the heel and toe (because the keys are planted, each pivot stays in place), and during the FK periods the trajectories are derived from the foot’s node pivot location. This gives you more-detailed information about the animation that is driving the foot.

Footstep trajectory

In following illustration, while the biped walks, the right hand reaches up to touch something in IK, as shown by the yellow trajectory, made by two sliding IK keys. Later, the biped touches its own face, using body space IK, as shown by the bright blue keys. The color transition in the trajectory from purple to blue indicates a changing blend from FK to body-space IK, showing the interpolated value of the IK Blend parameter.

Hand trajectory

Following is a chart showing the result of going from one key type to another. the last three rows of the chart show transitions between object and body space that produce pure FK. In the past, it was hard to know what type of trajectory these combinations produced. The new trajectory colors clarify the result.

In the chart, the letters have the following meanings:

From -> To Result Trajectory Drawn Trajectory Color
OIK -> OIK OIK Pivot Yellow
BIK -> BIK BIK Node Blue
FK -> FK FK Node Purple
BIK -> BFK BIK/BFK blend Node Blue -> Purple
OIK -> OFK OIK/OFK blend Node Yellow -> Purple
OIK -> BIK FK Node Purple
OIK -> BFK FK Node Purple
BIK -> OFK FK Node Purple
Note: When separate tracks exist for either a limb or its digits, the FK trajectory of the bone base is always drawn, regardless of whether the trajectory display is set to Bone Base or Bone Tip on the Display Preferences dialog.