This material is for thin, transparent surfaces such as glazing in windows and doors.
In a daytime scene, Autodesk Glazing admits light through the glazed panels of the doors.
In a twilight scene, Autodesk Glazing also generates reflections
(Reflectance increased to 30.0.)
Lets you choose a color for the sheets of glass.
When Custom is active, the Custom Color drop-down list lets you set your own color.
Click the color swatch to change the color.
Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.
Controls the reflectivity of the sheets of glass. Range: 0.0 to 50.0. Default=10.0.
Sets the number of sheets of glass in a single object. The more sheets of glass, the greater the refractivity. Range: 1 to 6. Default=2.
See Performance Tuning.