To use keyboard shortcuts for the Unwrap UVW modifier, the Keyboard Shortcut Override Toggle must be on.
In general, this table includes only functions that have default keyboard shortcuts and functions with descriptions that are not documented in the Unwrap UVW reference topics.
Unwrap UVW Function | Keyboard Shortcut | Description |
---|---|---|
Allow Selections Inside Transform Gizmo | Lets you select vertices inside the gizmo by Ctrl+clicking or Alt+clicking a vertex. When turned on, you can move only by dragging over empty space. | |
Always Bring Up The Edit Window | When on, the Edit UVWs dialog automatically opens when you access the Unwrap UVW modifier. | |
Blend Tiles To Background | Lets you blend the image in the Edit UVWs dialog with the background color. At 0 the image will be hidden while at 1 it will be at full intensity. | |
Box Map | ||
Break Selected Vertices | Ctrl+B | Breaks selected vertices so no texture polygon shares them; the same as breaking a vertex in Edit Mesh. |
Brightness Affects Center Tile | The brightness control for the tile of image at 0,0 of the Edit UVWs dialog. | |
Contract Geom. Polygons | Shrinks the polygon selection in the viewport. | |
Copy | Copies the current polygon selection texture data into the paste buffer. | |
Cylindrical Map | ||
Detach Edge Vertices | D, Ctrl+D | Detaches the selected vertices into a separate element. |
Display Seams | Highlights edges that are seams in texture space in the Edit UVWs dialog. A seam is an edge that has only one polygon attached to it. | |
Edge Sel to Pelt Seam (Add) | Converts the edge selection to pelt seams, adding to the current pelt seams. | |
Edge Sel to Pelt Seam (Replace) | Converts the edge selection to pelt seams, replacing the current pelt seams. | |
Edge Snap | ||
Edge to Polygon Select | Converts an edge selection into a polygon selection. | |
Edge to Vertex Select | Converts an edge selection into a vertex selection. | |
Edit UVWs | Ctrl+E | Opens the Edit UVWs dialog. |
Expand Geom. Polygons | Grows the polygon selection in the viewport. | |
Polygon to Edge Select | Converts a polygon selection into an edge selection. | |
Polygon to Vertex Select | Converts a polygon selection into a vertex selection. | |
Filter Selected Polygons | Alt+F | When on, only polygons that are selected in the viewport will be displayed in the Edit UVWs dialog. |
Flatten Map | Lays out the UV space so that no texture polygons overlap. | |
Flatten Map Dialog | Opens the dialog for Flatten Mapping settings. | |
Flip Horizontal | Detaches the current selection and then mirrors it in the U direction. | |
Flip Vertical | Detaches the current selection and then mirrors it in the V direction. | |
Freeform Mode | Toggles freeform editing tool in the Edit UVWs dialog. | |
Freeze Selected | Ctrl+F | Locks the current selection so you cannot select it anymore. |
Geom. Edge Loop Selection | ||
Geom. Edge Ring Selection | ||
Geom. Element Select Mode | Puts you in an element-select mode for selecting polygons in the viewport. | |
Get Polygon Selection From Stack | Alt+Shift+Ctrl+F | Copies the polygon selection from the modifier stack to the polygon selection that Unwrap UVW uses. |
Get Selection From Polygons | Alt+Shift+Ctrl+P | Transfers the polygon selection in the viewport to the selection in the Edit UVWs dialog. |
Grid Snap | Turns on grid snapping. | |
Grid Visible | Toggles grid visibility. | |
Hide Selected | Ctrl+H | Hides the current selection in the Edit UVWs dialog. |
Ignore Back Polygons | When on you can select only polygons in the viewport that are facing you. | |
Load Defaults | Loads the UI defaults from an .ini file. | |
Load UVW | Alt+Shift+Ctrl+L | Lets you load a .uvw file onto a mesh. The mesh must have similar topology as the source. |
Lock Selected Vertices | spacebar | Locks the selection so you cannot add to or remove from it. |
Mapping Align Normals | ||
Mapping Align To View | ||
Mapping Align X | Aligns the mapping gizmo to the X axis of the object's local coordinate system. | |
Mapping Align Y | Aligns the mapping gizmo to the Y axis of the object's local coordinate system. | |
Mapping Align Z | Aligns the mapping gizmo to the Z axis of the object's local coordinate system. | |
Mapping Center | Moves the mapping gizmo so that its pivot coincides with the center of the selection. | |
Mapping Fit | Scales the gizmo to the extents of the selection and centers it on the selection. Does not change the orientation. | |
Mapping Reset | Scales the gizmo to fit the selection and aligns it with the object's local space. | |
Mirror Horizontal | Alt+Shift+Ctrl+N | Mirrors the current selection along the U axis. |
Mirror Vertical | Alt+Shift+Ctrl+M | Mirrors the current selection along the V axis. |
Move Horizontal | Alt+Shift+Ctrl+J | |
Move Vertical | Alt+Shift+Ctrl+K | |
Normal Map | This creates a mapping based on the polygon normals. | |
Normal Map Dialog | Opens a dialog for making Normal Mapping settings. | |
Open Edge Mode | When turned on, selecting an open edge selects all attached open edges. | |
Open Edge Select | Selects all open edges connected to the current selection. | |
Pack | Lays out all selected elements so they don't overlap. | |
Pack Dialog | Opens the Pack dialog. | |
Paint Select Decrement Cursor Size | Applies to the Sketch tool. | |
Paint Select Increment Cursor Size | Applies to the Sketch tool. | |
Paint Select Mode | Applies to the Sketch tool. | |
Pan | Ctrl+P | |
Paste | Pastes the contents of the paste buffer onto the selection. For best results the source and target should have similar topology. | |
Paste Instance | The pasted and source UVs will share the same vertices. | |
Pelt Always Show Seams | Toggles display of the pelt seams in the viewports. | |
Pelt Dialog | Opens the Pelt Map Parameters dialog | |
Pelt Dialog Mirror Stretcher | Mirrors the stretcher points from one side of the mirror axis to the other. | |
Pelt Dialog Relax Simulation Heavy | Causes a relatively strong normalization of the distances between mapping vertices. | |
Pelt Dialog Relax Simulation Light | Causes a relatively weak normalization of the distances between mapping vertices. | |
Pelt Dialog Reset Stretcher | Returns the stretcher and the pelt UVs to their default shape and orientation. | |
Pelt Dialog Run Simulation | Runs the simulation, pulling the pelt seam vertices towards the stretcher points. | |
Pelt Dialog Select Pelt UVs | Selects all pelt UVs. | |
Pelt Dialog Select Stretcher | Selects all stretcher UVs. | |
Pelt Dialog Snap Seams | Aligns all the stretcher points to the edge seams on the pelt UVs. | |
Pelt Dialog Straighten Stretcher | Lets you specify a polygonal outline for the stretcher by moving points. | |
Pelt Edit Seams | Lets you specify a pelt seam by selecting edges with the mouse in the viewports. | |
Pelt Expand Selection To Seams | Expands the current polygon selection to meet the pelt seam border(s). | |
Pelt Map | Activates pelt-mapping mode. | |
Pelt Seam to Edge Sel (Add) | Converts the pelt seam to an edge selection, adding to the current edge selection. | |
Pelt Seam to Edge Sel (Replace) | Converts the pelt seam to an edge selection, replacing the current edge selection. | |
Pivot Snap ... (nine shortcuts) | Snaps the Freeform gizmo pivot to the specified gizmo edge. | |
Planar Map Faces/Patches | Enter | Applies a planar map to the current selection. |
Planar Threshold | Turns on the Modify panel Planar Angle checkbox. | |
Point to Point Edge Selection | Lets you specify pelt seams by selecting vertices with the mouse in the viewports. | |
Polygon Mode | Applies only to triangle meshes. When turned on (the default), if you select a triangular face, 3ds Max will select all faces that belong to the poly that owns that face. | |
Polygon Select | Expands the current face selection to the poly. | |
Prevent Reflattening | When on, keeps Render To Texture from reflattening the mapping. | |
Relax | Applies the default Relax Tool settings to the current texture vertex selection. | |
Relax Dialog | Opens the Relax Tool dialog. | |
Render UVW Template | Renders the UVW coordinates to a bitmap. | |
Reset Pivot On Selection | When turned on (the default), the Freeform gizmo pivot is reset to the center every time the selection changes, otherwise the pivot maintains its offset. | |
Reset UVWs | Sets texture coordinates to the original values before Unwrap was applied. | |
Save Current Settings As Default | Saves current UI values to the default .ini file. | |
Save UVW | Lets you save the UVW data to disk as a .uvw file, which can be read in later or onto another mesh if they have similar topology. | |
Scale Horizontal | Scales the selection along the U axis. | |
Scale Vertical | Scales the selection along the V axis. | |
Select Inverted Polygons | Selects any polygons in the Edit UVWs dialog that are not facing you. | |
Select Overlapped Polygons | Selects overlapping polygons in the Edit UVWs dialog. | |
Show Edge Distortion | Uses a green-to-red color range to depict distortion. | |
Show Hidden Edges | Toggles display of all edges. | |
Show Map | Toggles display of the image map. | |
Show Seams in Viewport | Alt+E | Toggles display of cluster seams in the viewport. Works only when Edit UVWs dialog has focus. |
Show Shared Sub-objects | Shows sub-objects that share edges/vertices. | |
Show Subobject Counter | Displays the number of selected objects in the editor window. | |
Show Vertex Connections | Tags all texture vertices that share the same geometry vertex with a unique ID. | |
Sketch | Activates Sketch Vertices. | |
Sketch Dialog | ||
Sketch Reverse Vertex Order | Reverses the order of the selected vertices for Sketch mode. Applies to the Use Current Selection option for Sketch. | |
Snap | Ctrl+S | Toggles snapping. |
Snap to Grid/Vertex/Edge | Sets the snap type. | |
Soft Selection Edge Distance | Equivalent to turning on Edge Distance. | |
Soft Selection Edge Distance Range 1 | Set Edge Distance to the specified value. | |
Soft Selection Edge Distance Range 2 | Set Edge Distance to the specified value. | |
Soft Selection Edge Distance Range 3 | Set Edge Distance to the specified value. | |
Soft Selection Edge Distance Range 4 | Set Edge Distance to the specified value. | |
Soft Selection Edge Distance Range 5 | Set Edge Distance to the specified value. | |
Soft Selection Edge Distance Range 6 | Set Edge Distance to the specified value. | |
Soft Selection Edge Distance Range 7 | Set Edge Distance to the specified value. | |
Soft Selection Edge Distance Range 8 | Set Edge Distance to the specified value. | |
Spherical Map | Applies spherical mapping. | |
Stitch | Stitches together shared edges of a polygon. | |
Stitch Dialog | Opens the properties for the Stitch command. | |
Sync Selection Mode | Same as Sync to Viewport | |
Sync Texture Selection to Viewport | Synchronizes the selection in the Edit UVWs dialog to the selection in the viewport. | |
Sync Viewport Selection to Texture | Synchronizes the selection in the viewport to the selection in the Edit UVWs dialog. | |
Texture Vertex Contract Selection | - (minus sign), - (on numeric keypad) | Shrinks the selection in the Edit UVWs dialog. |
Texture Vertex Expand Selection | = (equal sign), + (on numeric keypad) | Grows the selection in the Edit UVWs dialog. |
Texture Vertex Move Mode | Q | Lets you move vertices in editor. |
Texture Vertex Rotate Mode | Ctrl+R | Lets you rotate vertices in editor. |
Texture Vertex Scale Mode | Lets you scale vertices in editor. | |
Texture Vertex Weld Selected | Ctrl+W | Welds selected vertices in editor. |
Texture Vertex Target Weld | Ctrl+T | Lets you target-weld selected vertices in editor. |
TV Edge Sub-object Mode | TV=Texture Vertex | |
TV Element Mode | TV=Texture Vertex | |
TV Polygon Sub-object Mode | TV=Texture Vertex | |
TV Vertex Sub-object Mode | TV=Texture Vertex | |
Unfold Map | ||
Unfold Map Dialog | ||
Unfreeze All | Unfreezes all frozen elements. | |
Unhide All | Unhides all hidden elements. | |
Unwrap Options | Ctrl+O (letter "o") | |
Update Map | Ctrl+U | Updates map in editor. |
UV Edge Mode | When on, selecting an edge expands the selection to include all edges in its loop. | |
UV Edge Select | Expands an existing edge selection to include all edges in its loop. | |
Vertex Snap | ||
Vertex To Edge Select | Converts vertex selection to an edge selection and puts the editor in Edge mode. | |
Vertex To Polygon Select | Converts vertex selection to a polygon selection and puts the editor in Polygon mode. | |
Zoom | Z | |
Zoom Extents | X | |
Zoom Extents Selected | Alt+Ctrl+Z | |
Zoom Region | Ctrl+X | |
Zoom Selected Element | ||
Zoom to Gizmo | Shift+spacebar |