What's New in Scene Management

XRef Objects Renovations

Collaboration across teams and throughout the production pipeline is now easier thanks to new support for non-destructive animation workflows in XRef Objects and improved stability. 3ds Max users can now externally reference objects to their scene and animate them or edit material on the XRef object in the source file without having to merge the objects into the scene. Changes made in the source file will automatically be inherited in their local scene. Users can publish animatable parameters on their desired node and organize the parameters as desired. Other users can externally reference content with animatable parameters to populate their scenes, which helps save time and gives them guidance about which key parameters to use.

Camera Sequencer

Telling great stories with high-quality animated visualizations, animatics, and cinematics is now easier with the new Camera Sequencer, giving 3ds Max users even more control. This new feature offers the ability to easily cut between multiple cameras, trim, and reorder animated clips nondestructively—leaving the original animation data unchanged while giving users the flexibility to be creative.

Improved Layer Handling and Scene/Layer Explorer Update

New options let you choose how to handle incoming layer hierarchies from merged scenes. You can also opt to rescale merged data if necessary.

A new Scene Explorer feature lets you switch types between Local, which save and load with the individual scene, and Global, which are available in all scenes. This lets you customize Scene Explorer instances for particular projects and sub-projects.

Scene Explorer also provides new toolbar buttons for managing object hierarchies.