Enhancements to the ShaderFX real-time visual shader editor offer expanded shading options and better shader interoperability between 3ds Max, Maya, and Maya LT so that artists and programmers can create and exchange advanced shaders more easily. ShaderFX now offers new node patterns—wavelines, voronoi, simplex noise, and brick—as well as a new bump utility node and a searchable node browser.
FBX has been updated to improve sharing ShaderFX textures between these products.
You can also create Stingray shaders. The Stingray physically based shader (PBS) respects the laws of physics and energy conservation. It allows you to balance diffusion/reflection and microsurface detail/reflectivity through the use of roughness, normal, and metallic maps.
3ds Max 2016 no longer supports MetaSL Shaders.