The Common Parameters rollout sets parameters common to all renderers.
Select which frames you want to render.
For example, if you set the range to 0-3, Every Nth Frame to 1, and the File Number Base to 15, the output files are file0015, file0016, file0017, file0018.
You can specify a negative number base, as well. For example, if you're rendering frames 50–55, and set the File Number Base to -50, the result is file-050, file-051, file-052, file-053, file-054, file-055.
Choose one of the predefined sizes or enter another size in the Width and Height fields (in pixels). These controls affect the image's resolution and aspect ratio.
For example, if you have a Lens setting of 43.0 mm, and you change the Aperture Width from 36 to 50, when you close the Render Setup dialog (or render), the camera Lens spinner has changed to 59.722, but the scene still looks the same in the viewport and the rendering. If you use one of the preset formats rather than Custom, the aperture width is determined by the format, and this control is replaced by a text display.
In 3ds Max, the Image Aspect value is always expressed as a multiplier value. In written descriptions of film and video, often aspect ratio is also described as a ratio. For example, 1.33333 (the default Custom aspect ratio) is often expressed as 4:3. This is the standard aspect ratio for broadcast video (both NTSC and PAL) when letterboxing is not used. (Letterboxing shows the full width of a wide-screen film format, framed by black regions above and below.)
When using a custom output size, the lock button to the right of Image Aspect locks the aspect ratio at its current value. When it is on, the Image Aspect spinner is replaced by a label, and the Width and Height fields are locked together; adjusting one alters the other to maintain the aspect-ratio value. In addition, when the aspect ratio is locked, altering the Pixel Aspect value alters the Height value to maintain the aspect-ratio value.
The lock button to the left of Pixel Aspect locks the pixel-aspect ratio. When it is on, the Pixel Aspect spinner is replaced by a label, and you can't change the value. This button is available only with the Custom format.
Images with different pixel aspects appear stretched or squashed on a monitor with square pixels.
By default, "unsafe" colors render as black pixels. You can change the color check display by using the Rendering panel of the Preference Settings dialog.
When mental ray is the active renderer, this switch is also available on the Rendered Frame Window lower panel as the leftmost position of the Soft Shadows Precision slider. Alternatively, you can use the slider to adjust soft shadows globally, so that you can still see soft shadows while speeding up rendering.
Normally, when rendering a series of frames, 3ds Max calculates radiosity only for the first frame. If, in an animation, it might be necessary to recalculate the advanced lighting in subsequent frames, turn this option on. For example, a brightly painted door might open and affect the coloring of a nearby white wall, in which case the advanced lighting should be recalculated.
Displays whether 3ds Max is using full-resolution maps or bitmap proxies for rendering. To change this setting, click the Setup button.
You can render to any of the still or animated image file formats that are writable.
If you render multiple frames to a still-image file format, the renderer renders individual frame files and appends sequence numbers to each file name. You can control this with the File Number Base setting.
3ds Max creates one IMSQ file (or IFL file) per render element. The files are created when you click Render or Create now. They are generated before the actual rendering.
Image sequence files can be created by the following kinds of rendering:
They are not created by the following kinds of rendering: