Co-developed with Chaos Group, the makers of V-Ray, the new Physical Camera offers artists new rendering options that simulate real-life camera settings that users may be familiar with, such as Shutter Speed, Aperture, Depth of Field, and Exposure. With enhanced controls and additional in-viewport feedback, the new Physical Camera makes creating photorealistic images and animations easier.

Telling great stories with high-quality animated visualizations, animatics, and cinematics is now easier with the new Camera Sequencer, giving 3ds Max users even more control. This new feature offers the ability to easily cut between multiple cameras, trim, and reorder animated clips nondestructively—leaving the original animation data unchanged while giving users the flexibility to be creative.
