The following nodes, compounds, and tools are new for MCG in 3ds Max 2016 Extension 2.
Geometry - Edges
- GetEdge
- EdgeMesh
- EdgeIndex
- VertexEdgeLookup
Geometry - Plane
- PlaneFromPositionDirection
Geometry - Trimesh
- FilterVertices
- MeshElements
- FaceToElementsMapping
- SplitMeshByFace
- SplitMeshIntoPolygons
Inputs
- Input: Spline
- Input: ShapeObject
Maps/Bitmaps
- CreateBitmap
- ConstructBitmap
- LoadBitmapFromFile
- SaveBitmapToFile
OpenVDB
- GetGridNames
- GetGridTypes
- GetGridValueTypes
- GetGridVertices
- GetGridAsFloatArray
- GetGridAsSampledFloatArray
- GetGridAsVector3Array
- GetGridAsSampledVector3Array
- CreateNewOpenVDBFile
- WriteOpenVDBFile
- PutFloatArrayAsGrid
- PutVector3ArrayAsGrid
- GetGridDepth
Parameter nodes
- Parameter: Signal
- Parameter: String
- Parameter: Asset
- Parameter: Color
Spline Operators
- CreateEmptySpline
- CreateSplineFromKnots
- CreateSplineFromBuffers
- SplineSegmentCount
- SplineVerticesBuffer
- SplineSegmentIndices
- SplineTangentsBuffer
- SplineSegmentTypes
- SetSplineSegmentTypes
- SplineTangentIndices
- SplineMaterialIDs
- SetSplineMaterialIDs
- SplineSegmentsToElementsMapping
- SplineElements
- SplitSplineBySegment
- CombineSplines
- CanGetSplineFromNode
- SplineFromNode
- CreateEditableSpline
Tools
- ApplyUVAsColor
- ApplyUVAsHSLColor
- ApplyUVAsHSLGradient
- ApplyUVAsHSLGradientWithMidpoint
- FilterMeshColorsByHue
- CFDColorVerticesMod
- CFDImportData
- CFDInterpOnSpline
- CFDKeepNVertices
- CFDSplineNode
- CFDSplinePaths
- CFDVelocityField
- CFDVertexPaintChannel
- CFDVertexPaintVelocity
- MCG_Donut
- MCG_MeshEdgesToSpline
- MCG_SinWave