How to scale objects proportionally, non-proportionally, and around a rotational pivot.
| Drag... | In Window Type... | To Do This |
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Orthographic | Scale freely in the view axes. ![]() |
| Perspective | Scale along X axis. ![]() |
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Orthographic | Scale horizontally. ![]() |
| Perspective | Scale along Y axis. ![]() |
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Orthographic | Scale vertically. ![]() |
| Perspective | Scale along Z axis. ![]() |
You can pick and unpick geometry in the Object Lister by clicking the DAG nodes.
Define the pivot point for the deformation by typing an X, Y, Z location or by using the mouse. A cross-hair, the pivot point, appears to mark the center of the rotational scale.
The system calculates the best fit for the model according to the deformation values you request. For the most accurate fit, enter values using the keyboard rather than the mouse.
The geometry deforms about the pivot point and toward or away from this second point.
Define the second point by typing an X, Y, Z location, or using the mouse. Another cross-hair appears. The selected curves and surfaces rotate around this axis point.
If you hold down Shift, you can select several objects. You can continue selecting and deselecting geometry during the function.
Select more objects by holding down
and clicking with the
.
This new value can be a new scale or a new number of divisions, depending upon the Type of input mode that you chose in the Rotate Options window.
. To scale the object uniformly, click a cube, then drag the cube. at the center of the manipulator.
To create an eight-spoked wheel by rotationally scaling a spoke of a five-spoked wheel:

To make these copies, use Edit > Duplicate > Object
. In this example, the wheel was in the X - Z plane, so the rotation is about the Y axis. Set the following options in the Duplicate Object Options window:
A new wheel is created, with eight spokes:
