Update the C:GPath function by adding reactor creation logic.
(defun C:GPath (/
        gp_PathData
        gp_dialogResults
        PolylineName
        tileList
           )
  (setvar "OSMODE" 0)              ;; Turn off object snaps
  ;|
  ;; Lesson 6 adds a stubbed-out command reactor to AutoCAD
  ;; However, it would be undesirable to react to every
  ;; drawing of a circle should the COMMAND tile creation
  ;; method be chosen by the user.  So, disable the 
  ;; *commandReactor* in case it exists. 
  |;
  (if *commandReactor*
    (progn
      (setq *commandReactor* nil)
      (vlr-remove-all :VLR-Command-Reactor)
    )
  )
  ;; Ask the user for input: first for path location and
  ;; direction, then for path parameters.  Continue only if you
  ;; have valid input.  Store the data in gp_PathData.
  (if (setq gp_PathData (gp:getPointInput))
    (if (setq gp_dialogResults
           (gp:getDialogInput
         (cdr (assoc 40 gp_PathData))
           ) ;_ end of gp:getDialogInput
    ) ;_ end of setq
    
    (progn
      ;; Now take the results of gp:getPointInput and append this to
      ;; the added information supplied by gp:getDialogInput
      (setq gp_PathData (append gp_PathData gp_DialogResults))
      ;; At this point, you have all the input from the user
      ;; Draw the outline, storing the resulting polyline "pointer"
      ;; in the variable called PolylineName
      (setq PolylineName (gp:drawOutline gp_PathData))
      ;; Next, it is time to draw the tiles within the boundary.
      ;; The gp_tileList contains a list of the object pointers for
      ;; the tiles.  By counting up the number of points (using the
      ;; length function), we can print out the results of how many
      ;; tiles were drawn.
      (princ "\nThe path required ")
      (princ
        (length
          (setq tileList (gp:Calculate-and-Draw-Tiles gp_PathData))
        ) ;_ end of length
      ) ;_ end of princ
      (princ " tiles.")
      ;; Add the list of pointers to the tiles (returned by
      ;; gp:Calculate-and-Draw-Tiles) to gp_PathData. This will
      ;; be stored in the reactor data for the reactor attached 
      ;; to the boundary polyline.  With this data, the polyline
      ;; "knows" what tiles (circles) belong to it.
      (setq gp_PathData
             (append (list (cons 100 tileList))
                      ; all the tiles
                 gp_PathData
             ) ;_ end of append
      ) ;_ end of setq
      ;; Before we attach reactor data to an object, let's look at
      ;; the function vlr-object-reactor
      ;; vlr-object-reactor has the following arguments:
      ;;  (vlr-object-reactor owner's data callbacks)
      ;;      The callbacks Argument is a list comprised
      ;;      '(event_name . callback_function)
      ;;
      ;; For this exercise we will use all arguments
      ;; associated with vlr-object-reactor
      ;; These reactor functions will execute only if
      ;; the polyline in PolylineName is modified or erased
      (vlr-object-reactor
        ;; The first argument for vlr-object-reactor is
        ;; the "Owner's List" argument.  This is where to
        ;; place the object to be associated with the
        ;; reactor.  In this case, it is the vlaObject
        ;; stored in PolylineName.
        (list PolylineName)
        ;; The second argument contains the data for the path
        gp_PathData
        ;; The third argument is the list of specific reactor
        ;; types that we are interested in using
        '
         (
          ;; reactor that is called upon modification of the object
          (:vlr-modified . gp:outline-changed)
          ;; reactor that is called upon erasure of the object
          (:vlr-erased . gp:outline-erased)
         )
      ) ;_ end of vlr-object-reactor
      ;; Next, register a command reactor to adjust the polyline
      ;; when the changing command is finished
      (if (not *commandReactor*)
        (setq *commandReactor*
          (VLR-Command-Reactor
             nil          ; No data is associated with the command reactor
             '(
               (:vlr-commandWillStart . gp:command-will-start)
               (:vlr-commandEnded . gp:command-ended)
              )
           ) ;_ end of vlr-command-reactor
        )
      )
      ;; The following code removes all reactors when the drawing is
      ;; closed. This is extremely important!!!!!!!!!
      ;; Without this notification, AutoCAD may crash upon exiting!
      (if (not *DrawingReactor*)
           (setq *DrawingReactor*
           (VLR-DWG-Reactor
                nil          ; No data is associated with the drawing reactor
                '((:vlr-beginClose . gp:clean-all-reactors)
                 )
              ) ;_ end of vlr-DWG-reactor
          )
        )
    ) ;_ end of progn
    (princ "\nFunction cancelled.")
  ) ;_ end of if
  (princ "\nIncomplete information to draw a boundary.")
  ) ;_ end of if
  (princ)               ; exit quietly
) ;_ end of defun
;;; Display a message to let the user know the command name.
(princ "\nType GPATH to draw a garden path.")
(princ)