Sets running 3D object snaps.
Type: | Integer |
Saved in: | Registry |
Initial value: | 139 |
The setting is stored as a bitcode using the sum of the following values:
Value | Description | Shortcut Keys |
1 | Suppresses the current running 3D object snaps | ZNON |
2 | Snaps to a vertex or a control vertex | ZVER |
4 | Snaps to the midpoint on a face edge | ZMID |
8 | Snaps to the center of a face | ZCEN |
16 | Snaps to a spline or surface knot | ZKNO |
32 | Snaps to a perpendicular face (planar faces only) | ZPER |
64 | Snaps to an object nearest to a face | ZNEA |
128 | Snaps to the closest point in point cloud | PNOD |
256 | Snaps to the nearest point on a planar segment of a point cloud | PNEA |
512 | Snaps perpendicular to a planar segment of a point cloud | PPER |
1024 | Snaps to the intersection of inferred lines for a sectioned point cloud, including extrapolated intersections | PINT |
2048 | Snaps to the inferred edge of two planar segments in a point cloud | PEDGE |
4096 | Snaps perpendicular to the inferred edge of two planar segments in a point cloud | PPEDGE |
8192 | Snaps to the inferred intersection (corner) of three planar segments in a point cloud | PCOR |
16384 | Snaps to the centerline of a cylindrical segment in a point cloud | PCL |
To specify more than one running object snap, enter the sum of their values. For example, entering 6 specifies the Vertex (bitcode 2) and the Midpoint on a face edge (bitcode 4) object snaps.