Creates and modifies visual styles.
The Visual Styles Manager has a panel of sample images of the visual styles available in the drawing, and the following properties panels:
Changes that you make in the Visual Style panel on the ribbon create a temporary visual style, *Current,* that is applied to the current viewport. The settings are not saved as a named visual style.
The following options are displayed.
Displays sample images of the visual styles that are available in the drawing. The face, environment, and edge settings of the selected visual style are displayed in the settings panels.
Icons on the sample image indicate the status of the visual style:
Provides button access to frequently used options.
A new sample image is placed at the end of the panel and selected.
Applies the selected visual style to the current viewport.
Creates a tool for the selected visual style and places it on the active tool palette.
Removes the visual style from the drawing. A default visual style or one that is in use cannot be removed.
Provides menu access to options that are available from the buttons in the tool strip as well as the following additional options available only on the shortcut menu. Right-click a sample image in the panel to access the shortcut menu.
Applies the selected visual style to all viewports in the drawing.
The description is displayed in a tooltip when the cursor hovers over the sample image.
Copies the visual style sample image to the Clipboard. You can paste it into the Tool Palettes window to create a visual style tool, or you can paste it into the Available Visual Styles panel to create a copy.
Pastes a visual style tool into the panel and adds that visual style to the drawing, or pastes a copy of a visual style into the Available Visual Styles panel.
Sets the size of the sample images. The Full option fills the panel with one image.
For one of the default visual styles, restores the original settings.
Control the appearance of faces in a viewport.
Changes the value for Highlight Intensity from positive to negative and vice versa.
Changes the value for Opacity from positive to negative and vice versa.
Defines the shading on faces. (VSFACESTYLE system variable)
This face style displays edges with all hidden lines removed.
Shows details of 3D surface or solid by using warm colors for lighted areas and cool colors for darker areas. Only objects without applied materials show this face style.
Sets the method for interpolating colors for faces on 3D solids and surfaces in the current viewport (VSLIGHTINGQUALITY system variable)
This setting is the least resource intensive, but it displays curved surfaces as faceted approximations.
This default setting provides a smooth display without hardware acceleration.
To display at this setting, the Per-Pixel Lighting setting needs to be turned on in the Manual Performance Tuning dialog box from the 3DCONFIG command.
Controls the display of colors on faces. (VSFACECOLORMODE system variable)
The monochrome color used is the color value stored in the VSMONOCOLOR system variable.
The tint color is determined by the hue and saturation settings of the color value stored in the VSMONOCOLOR system variable.
The color saturation of 3D solids and surfaces is reduced by 30 percent.
Controls the opacity or transparency of faces in a viewport. (VSFACEOPACITY system variable)
Controls the display of materials and color on faces.
Controls whether materials and textures are displayed. (VSMATERIALMODE system variable)
Displays the Select Color dialog box, where you select the monochrome or tint color, depending on the face color mode. This setting is not available when face color mode is set to Normal or Desaturate. (VSMONOCOLOR system variable)
Control shadows and background.
Controls the display of shadows.
Controls whether backgrounds are displayed in the viewport. (VSBACKGROUNDS system variable)
Control how edges are displayed.
Sets edge display to Facet Edges, Isolines, or None. (VSEDGES system variable)
Sets the color for edges. (VSEDGECOLOR system variable)
Controls settings that apply to all edge modes except None.
Makes lines extend beyond their intersection, for a hand-drawn effect. The button turns the overhang effect on and off. When it is on, you can change the setting. (VSEDGELEX system variable)
Makes lines appear sketched. (VSEDGEJITTER system variable)
Sets the angle at which facet edges within a face are not shown, for a smooth effect. This option is available when the VSEDGES system variable is set to display facet edges. (VSEDGESMOOTH system variable)
Specifies the size of a gap to be displayed where an object is hidden by another object. This option is available when the Conceptual or 3D Hidden visual styles, or a visual style based on them, is selected. When the halo gap value is greater than 0, silhouette edges are not displayed. (VSHALOGAP system variable)
Controls settings that apply to silhouette edges. Silhouette edges are not displayed on wireframe or transparent objects. (VSSILHEDGES system variable)
Controls the display of silhouette edges. (VSSILHEDGES system variable)
Specifies the width at which silhouette edges are displayed. (VSSILHWIDTH system variable)
Controls settings that apply to all edge modes except None.
Controls whether occluded edges are displayed. (VSOCCLUDEDEDGES system variable)
Sets the color for occluded edges. (VSOCCLUDEDCOLOR system variable)
Sets a linetype for occluded edges. (VSOCCLUDEDLTYPE system variable)
Controls settings that apply to intersection edges when edge mode is set to Facet Edges.
Controls whether intersection edges are displayed. (VSINTERSECTIONEDGES system variable)
To increase performance, turn off the display of intersection edges.
Sets the color for intersection edges. (VSINTERSECTIONCOLOR system variable)
Sets a linetype for intersection edges. (VSINTERSECTIONLTYPE system variable)
Controls lighting-related effects.
Controls the size of highlights on faces without materials. (VSFACEHIGHLIGHT system variable)
Controls the display of shadows in the viewports. Turn shadows off to increase performance. (VSSHADOWS system variable)