Controls how faces are displayed in the current viewport.
Type:
Integer
Saved in:
Drawing
Initial value:
0
0
No style applied
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1
Real: as close as possible to how the face would appear in the real world
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2
Gooch: uses cool and warm colors instead of dark and light to enhance the display of faces that might be shadowed and difficult to see in a realistic display
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Note: Existing visual styles are not changed when you enter a new value for this system variable. Any new value entered for this system variable temporarily creates an unsaved new visual style.