Sets the type of mesh to be created.
| Type: | Integer |
| Saved in: | User-settings |
| Initial value: | 0 |
| 0 | Objects are converted to an optimized mesh object type with fewer faces |
| 1 | Faces are mostly quadrilateral |
| 2 | Faces are mostly triangular |
This setting affects mesh that is converted from another object using the MESHSMOOTH command. This value can also be set in the Mesh Tessellation Options dialog box.