VSLIGHTINGQUALITY (System Variable)

Sets the lighting quality in the current viewport.

Type:Integer
Saved in:Drawing
Initial value:1

0

Faceted. A single color is computed for each face of a surface or 3D solid.

1

Smooth. The colors are computed as a gradient between the vertices of the faces.

2

Smoothest. If the Per-Pixel Lighting setting is turned on in the Manual Performance Tuning dialog box, then the colors are computed for individual pixels. If not, the Smooth setting is used instead.

Note:

Existing visual styles are not changed when you enter a new value for this system variable. Any new value entered for this system variable temporarily creates an unsaved new visual style.