Specifies whether smoothness settings for objects that are converted to mesh are derived from the Mesh Tessellation Options or the Mesh Primitive Options dialog box.
| Type: | Bitcode |
| Saved in: | User-settings |
| Initial value: | 1 |
| 0 | Applies settings from the Mesh Tessellation Options dialog box to the converted object. |
| 1 | Applies settings from the Mesh Primitive Options dialog box to the converted object. |
This setting affects mesh that is converted from a primitive 3D solid object (such as box or cone) using the MESHSMOOTH command. It can also be set in the Mesh Tessellation Options dialog box.