To Use a Fly-by Camera

  1. To view your animation using the fly-by camera, click the Fly-By Camera button. The Camera Control dialog is displayed.
  2. Use the Camera drop down list to set the camera position. Options are Fixed, Tracking or Drivers Eye.
  3. Use the Target drop down list to set what the camera is looking at. The options available depend upon the camera location:
    • a fixed camera can be set to look at a vehicle on a path, a point or in a direction
    • a tracking camera can only be set to be set to look at a point on a vehicle on a path
    • a drivers-eye camera can be set to look straight ahead or down at point on the path ahead
    • a watching camera can be set to look at static Autodesk® Vehicle Tracking objects like junctions or parking rows
  4. The four sliders are used to control the position of both the camera and the target. The pointing device scroll wheel provides a convenient way to adjust the values by small amounts – first place the cursor in the field you wish to edit. Note that if you change camera type all the adjustments you have made will be lost even if you return to the original type.
    • Fixed camera

      Use the X, Y & Z sliders to control the position of the camera in real world coordinates and the Focal Length slider to control how large the image displays in the window.

      If the camera target is a fixed point in space then press the Camera Target Point button and use the sliders to specify this point.

      Similarly if the camera target is a fixed direction then press the Camera Target Point button and use the sliders to specify this direction.

    • Tracking camera

      Use the Back, Side & Height sliders to control the position of the camera relative to the vehicle in real world coordinates and the Focal Length slider to control how large the image appears in the window.

    • Drivers-Eye camera

      Press the Mirror View When Reversing button to display what the driver would see in the wing mirror on the inside of the turn when reversing.

      If the camera is set to look down at the path then use the Look Ahead slider to control the distance of the viewpoint along the path.

    • Watching camera

      Use the X, Y & Z sliders to control the position of the camera in real world coordinates and the Focal Length slider to control how large the image displays in the window.