fbxsdk/scene/constraint/fbxcharacternodename.h Source File

fbxcharacternodename.h
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1 /****************************************************************************************
2 
3  Copyright (C) 2015 Autodesk, Inc.
4  All rights reserved.
5 
6  Use of this software is subject to the terms of the Autodesk license agreement
7  provided at the time of installation or download, or which otherwise accompanies
8  this software in either electronic or hard copy form.
9 
10 ****************************************************************************************/
11 
13 #ifndef _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_
14 #define _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_
15 
16 #include <fbxsdk/fbxsdk_def.h>
17 
18 #include <fbxsdk/fbxsdk_nsbegin.h>
19 
20 #define Character_Hips "Hips"
21 #define Character_LeftUpLeg "LeftUpLeg"
22 #define Character_LeftLeg "LeftLeg"
23 #define Character_LeftFoot "LeftFoot"
24 #define Character_RightUpLeg "RightUpLeg"
25 #define Character_RightLeg "RightLeg"
26 #define Character_RightFoot "RightFoot"
27 #define Character_Spine "Spine"
28 #define Character_LeftArm "LeftArm"
29 #define Character_LeftForeArm "LeftForeArm"
30 #define Character_LeftHand "LeftHand"
31 #define Character_RightArm "RightArm"
32 #define Character_RightForeArm "RightForeArm"
33 #define Character_RightHand "RightHand"
34 #define Character_Head "Head"
35 #define Character_LeftToeBase "LeftToeBase"
36 #define Character_RightToeBase "RightToeBase"
37 #define Character_LeftShoulder "LeftShoulder"
38 #define Character_RightShoulder "RightShoulder"
39 #define Character_LeftShoulderExtra "LeftShoulderExtra"
40 #define Character_RightShoulderExtra "RightShoulderExtra"
41 #define Character_Neck "Neck"
42 #define Character_LeftFingerBase "LeftFingerBase"
43 #define Character_RightFingerBase "RightFingerBase"
44 #define Character_Spine1 "Spine1"
45 #define Character_Spine2 "Spine2"
46 #define Character_Spine3 "Spine3"
47 #define Character_Spine4 "Spine4"
48 #define Character_Spine5 "Spine5"
49 #define Character_Spine6 "Spine6"
50 #define Character_Spine7 "Spine7"
51 #define Character_Spine8 "Spine8"
52 #define Character_Spine9 "Spine9"
53 #define Character_Neck1 "Neck1"
54 #define Character_Neck2 "Neck2"
55 #define Character_Neck3 "Neck3"
56 #define Character_Neck4 "Neck4"
57 #define Character_Neck5 "Neck5"
58 #define Character_Neck6 "Neck6"
59 #define Character_Neck7 "Neck7"
60 #define Character_Neck8 "Neck8"
61 #define Character_Neck9 "Neck9"
62 #define Character_LeftUpLegRoll "LeftUpLegRoll"
63 #define Character_LeftLegRoll "LeftLegRoll"
64 #define Character_RightUpLegRoll "RightUpLegRoll"
65 #define Character_RightLegRoll "RightLegRoll"
66 #define Character_LeftArmRoll "LeftArmRoll"
67 #define Character_LeftForeArmRoll "LeftForeArmRoll"
68 #define Character_RightArmRoll "RightArmRoll"
69 #define Character_RightForeArmRoll "RightForeArmRoll"
70 #define Character_LeftUpLegRollEx "LeftUpLegRollEx"
71 #define Character_LeftLegRollEx "LeftLegRollEx"
72 #define Character_RightUpLegRollEx "RightUpLegRollEx"
73 #define Character_RightLegRollEx "RightLegRollEx"
74 #define Character_LeftArmRollEx "LeftArmRollEx"
75 #define Character_LeftForearmRollEx "LeftForeArmRollEx"
76 #define Character_RightArmRollEx "RightArmRollEx"
77 #define Character_RightForearmRollEx "RightForeArmRollEx"
78 #define Character_Props0 "Props0"
79 #define Character_Props1 "Props1"
80 #define Character_Props2 "Props2"
81 #define Character_Props3 "Props3"
82 #define Character_Props4 "Props4"
83 #define Character_LeftHandThumb1 "LeftHandThumb1"
84 #define Character_LeftHandThumb2 "LeftHandThumb2"
85 #define Character_LeftHandThumb3 "LeftHandThumb3"
86 #define Character_LeftHandThumb4 "LeftHandThumb4"
87 #define Character_LeftHandIndex1 "LeftHandIndex1"
88 #define Character_LeftHandIndex2 "LeftHandIndex2"
89 #define Character_LeftHandIndex3 "LeftHandIndex3"
90 #define Character_LeftHandIndex4 "LeftHandIndex4"
91 #define Character_LeftHandMiddle1 "LeftHandMiddle1"
92 #define Character_LeftHandMiddle2 "LeftHandMiddle2"
93 #define Character_LeftHandMiddle3 "LeftHandMiddle3"
94 #define Character_LeftHandMiddle4 "LeftHandMiddle4"
95 #define Character_LeftHandRing1 "LeftHandRing1"
96 #define Character_LeftHandRing2 "LeftHandRing2"
97 #define Character_LeftHandRing3 "LeftHandRing3"
98 #define Character_LeftHandRing4 "LeftHandRing4"
99 #define Character_LeftHandPinky1 "LeftHandPinky1"
100 #define Character_LeftHandPinky2 "LeftHandPinky2"
101 #define Character_LeftHandPinky3 "LeftHandPinky3"
102 #define Character_LeftHandPinky4 "LeftHandPinky4"
103 #define Character_LeftHandExtraFinger1 "LeftHandExtraFinger1"
104 #define Character_LeftHandExtraFinger2 "LeftHandExtraFinger2"
105 #define Character_LeftHandExtraFinger3 "LeftHandExtraFinger3"
106 #define Character_LeftHandExtraFinger4 "LeftHandExtraFinger4"
107 #define Character_RightHandThumb1 "RightHandThumb1"
108 #define Character_RightHandThumb2 "RightHandThumb2"
109 #define Character_RightHandThumb3 "RightHandThumb3"
110 #define Character_RightHandThumb4 "RightHandThumb4"
111 #define Character_RightHandIndex1 "RightHandIndex1"
112 #define Character_RightHandIndex2 "RightHandIndex2"
113 #define Character_RightHandIndex3 "RightHandIndex3"
114 #define Character_RightHandIndex4 "RightHandIndex4"
115 #define Character_RightHandMiddle1 "RightHandMiddle1"
116 #define Character_RightHandMiddle2 "RightHandMiddle2"
117 #define Character_RightHandMiddle3 "RightHandMiddle3"
118 #define Character_RightHandMiddle4 "RightHandMiddle4"
119 #define Character_RightHandRing1 "RightHandRing1"
120 #define Character_RightHandRing2 "RightHandRing2"
121 #define Character_RightHandRing3 "RightHandRing3"
122 #define Character_RightHandRing4 "RightHandRing4"
123 #define Character_RightHandPinky1 "RightHandPinky1"
124 #define Character_RightHandPinky2 "RightHandPinky2"
125 #define Character_RightHandPinky3 "RightHandPinky3"
126 #define Character_RightHandPinky4 "RightHandPinky4"
127 #define Character_RightHandExtraFinger1 "RightHandExtraFinger1"
128 #define Character_RightHandExtraFinger2 "RightHandExtraFinger2"
129 #define Character_RightHandExtraFinger3 "RightHandExtraFinger3"
130 #define Character_RightHandExtraFinger4 "RightHandExtraFinger4"
131 #define Character_LeftFootThumb1 "LeftFootThumb1"
132 #define Character_LeftFootThumb2 "LeftFootThumb2"
133 #define Character_LeftFootThumb3 "LeftFootThumb3"
134 #define Character_LeftFootThumb4 "LeftFootThumb4"
135 #define Character_LeftFootIndex1 "LeftFootIndex1"
136 #define Character_LeftFootIndex2 "LeftFootIndex2"
137 #define Character_LeftFootIndex3 "LeftFootIndex3"
138 #define Character_LeftFootIndex4 "LeftFootIndex4"
139 #define Character_LeftFootMiddle1 "LeftFootMiddle1"
140 #define Character_LeftFootMiddle2 "LeftFootMiddle2"
141 #define Character_LeftFootMiddle3 "LeftFootMiddle3"
142 #define Character_LeftFootMiddle4 "LeftFootMiddle4"
143 #define Character_LeftFootRing1 "LeftFootRing1"
144 #define Character_LeftFootRing2 "LeftFootRing2"
145 #define Character_LeftFootRing3 "LeftFootRing3"
146 #define Character_LeftFootRing4 "LeftFootRing4"
147 #define Character_LeftFootPinky1 "LeftFootPinky1"
148 #define Character_LeftFootPinky2 "LeftFootPinky2"
149 #define Character_LeftFootPinky3 "LeftFootPinky3"
150 #define Character_LeftFootPinky4 "LeftFootPinky4"
151 #define Character_LeftFootExtraFinger1 "LeftFootExtraFinger1"
152 #define Character_LeftFootExtraFinger2 "LeftFootExtraFinger2"
153 #define Character_LeftFootExtraFinger3 "LeftFootExtraFinger3"
154 #define Character_LeftFootExtraFinger4 "LeftFootExtraFinger4"
155 #define Character_RightFootThumb1 "RightFootThumb1"
156 #define Character_RightFootThumb2 "RightFootThumb2"
157 #define Character_RightFootThumb3 "RightFootThumb3"
158 #define Character_RightFootThumb4 "RightFootThumb4"
159 #define Character_RightFootIndex1 "RightFootIndex1"
160 #define Character_RightFootIndex2 "RightFootIndex2"
161 #define Character_RightFootIndex3 "RightFootIndex3"
162 #define Character_RightFootIndex4 "RightFootIndex4"
163 #define Character_RightFootMiddle1 "RightFootMiddle1"
164 #define Character_RightFootMiddle2 "RightFootMiddle2"
165 #define Character_RightFootMiddle3 "RightFootMiddle3"
166 #define Character_RightFootMiddle4 "RightFootMiddle4"
167 #define Character_RightFootRing1 "RightFootRing1"
168 #define Character_RightFootRing2 "RightFootRing2"
169 #define Character_RightFootRing3 "RightFootRing3"
170 #define Character_RightFootRing4 "RightFootRing4"
171 #define Character_RightFootPinky1 "RightFootPinky1"
172 #define Character_RightFootPinky2 "RightFootPinky2"
173 #define Character_RightFootPinky3 "RightFootPinky3"
174 #define Character_RightFootPinky4 "RightFootPinky4"
175 #define Character_RightFootExtraFinger1 "RightFootExtraFinger1"
176 #define Character_RightFootExtraFinger2 "RightFootExtraFinger2"
177 #define Character_RightFootExtraFinger3 "RightFootExtraFinger3"
178 #define Character_RightFootExtraFinger4 "RightFootExtraFinger4"
179 #define Character_LeftInHandThumb "LeftInHandThumb"
180 #define Character_LeftInHandIndex "LeftInHandIndex"
181 #define Character_LeftInHandMiddle "LeftInHandMiddle"
182 #define Character_LeftInHandRing "LeftInHandRing"
183 #define Character_LeftInHandPinky "LeftInHandPinky"
184 #define Character_LeftInHandExtraFinger "LeftInHandExtraFinger"
185 #define Character_RightInHandThumb "RightInHandThumb"
186 #define Character_RightInHandIndex "RightInHandIndex"
187 #define Character_RightInHandMiddle "RightInHandMiddle"
188 #define Character_RightInHandRing "RightInHandRing"
189 #define Character_RightInHandPinky "RightInHandPinky"
190 #define Character_RightInHandExtraFinger "RightInHandExtraFinger"
191 #define Character_LeftInFootThumb "LeftInFootThumb"
192 #define Character_LeftInFootIndex "LeftInFootIndex"
193 #define Character_LeftInFootMiddle "LeftInFootMiddle"
194 #define Character_LeftInFootRing "LeftInFootRing"
195 #define Character_LeftInFootPinky "LeftInFootPinky"
196 #define Character_LeftInFootExtraFinger "LeftInFootExtraFinger"
197 #define Character_RightInFootThumb "RightInFootThumb"
198 #define Character_RightInFootIndex "RightInFootIndex"
199 #define Character_RightInFootMiddle "RightInFootMiddle"
200 #define Character_RightInFootRing "RightInFootRing"
201 #define Character_RightInFootPinky "RightInFootPinky"
202 #define Character_RightInFootExtraFinger "RightInFootExtraFinger"
203 
204 #define Character_GameModeParentLeftHipRoll "GameModeParentLeftHipRoll"
205 #define Character_GameModeParentLeftKnee "GameModeParentLeftKnee"
206 #define Character_GameModeParentLeftKneeRoll "GameModeParentLeftKneeRoll"
207 #define Character_GameModeParentRightHipRoll "GameModeParentRightHipRoll"
208 #define Character_GameModeParentRightKnee "GameModeParentRightKnee"
209 #define Character_GameModeParentRightKneeRoll "GameModeParentRightKneeRoll"
210 #define Character_GameModeParentLeftShoulderRoll "GameModeParentLeftShoulderRoll"
211 #define Character_GameModeParentLeftElbow "GameModeParentLeftElbow"
212 #define Character_GameModeParentLeftElbowRoll "GameModeParentLeftElbowRoll"
213 #define Character_GameModeParentRightShoulderRoll "GameModeParentRightShoulderRoll"
214 #define Character_GameModeParentRightElbow "GameModeParentRightElbow"
215 #define Character_GameModeParentRightElbowRoll "GameModeParentRightElbowRoll"
216 
217 #define Character_LeftFloorContact "LeftFloorContact"
218 #define Character_RightFloorContact "RightFloorContact"
219 #define Character_LeftHandFloorContact "LeftHandFloorContact"
220 #define Character_RightHandFloorContact "RightHandFloorContact"
221 
222 #include <fbxsdk/fbxsdk_nsend.h>
223 
224 #endif /* _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ */
FBX SDK environment definition.