There are two ways you can use Autodesk Lustre to grade media coming from Autodesk Smoke and Autodesk Flame, depending on the project you're working on and the requirements of you facility:
- You may want to work in parallel of the editorial process and grade the sources as the editorial decisions are being made (Source Grading).
- You may want to perform the colour grading at the end of your project, once the online editing, visual effects and titling are complete (Sequence Grading).
Source Grading Workflow
- Assemble your sequence in Smoke/Flame.
- Save your sequence to the Lustre shared Library.
- Import your sequence into Lustre, with the Source Grading option enabled. Your multilayer sequence is imported into Lustre and the source media is displayed. You can grade your sources in context, taking into account the editorial decisions to date.
- Grade your sequence sources.
- Render the graded sequence in Lustre.
- Open the graded sequence in Smoke/Flame for further enhancements.
Sequence Grading Workflow
- Assemble your sequence in Smoke/Flame.
- Render your sequence in Smoke/Flame and save it to the Lustre Shared Library.
- Import your sequence into Lustre, with the Source Grading option disabled. Your multilayer sequence is imported into Lustre and all effects and unsupported transitions are committed.
- Grade your sequence.
- Render the graded sequence in Lustre.
- Import the rendered sequence into Smoke/Flame or export the final media from Lustre.