- Drag and drop a folder in the Media panel from the MediaHub. Flame Premium imports all the media files and folders contained therein. Note that only supported media files and the folder structure are imported: other files are ignored.
- Drag and drop multiple files in one operation: Ctrl-click or Shift-click to select multiple files to import before dragging them over to the Media panel.
- Double-click a clip to display it in the Preview panel. Use the Preview panel to display the clip information and additional metadata.
- For large media, use the Preview panel to set In and Out points and import only a subclip.
- If the media file to import is located on a network drive, and if you plan on using referenced media instead of cached sources, make sure that the network connection is at at least 1 GB ethernet to have decent playback.
- If the media file to import is located on a removable media such as a USB drive, and you plan to remove the drive before the end of your project, import with Cache Source Media enabled. This way Flame Premium creates natively managed media out of the original, removing the need for the connected drive.
- From the Media panel, right-click > Import... to import media to that location.
- To work in a manner similar to offline editing suites, enable . This creates local, transcoded, and managed versions of your media. To work online, disable Cache Source Media: the clips remain linked to the original media, and are not transcoded.
- The first time you browse a folder containing long-GOP based codecs (.mts- and .m2ts-structures for AVCHD ), Flame Premium creates invisible index files in that folder. These index files will speed up browsing the next time you open that folder.
Note: Technically, the index files are created with the suffix .index in the folder being browsed and can be removed if needed: this will only impact AVCHD browsing performances in that folder, not reading nor writing performances. If that folder is write-protected, Flame Premium creates the index files in the local /var/tmp/.
LongGOP Optimization
Flame Premium optimizes the decoding of LongGOP (Group Of Pictures) codecs to facilitate playback, jogging and shuttling of clips the following codecs:
- Sony XDCAM
- Sony XAVC-Long
- Panasonic LongG
- Canon MPEG 2
- Canon XF-AVC
- AVCHD
- QuickTime LongGOP
The required optimizations are only available when importing using the Local Devices list from the MediaHub. Importing media from the Autodesk Network list of volumes can result in sub-par LongGOP decoding performances.
Note: Lustre does not have access to this kind of LongGOP-read optimization.
About the Tape Name
Some media file formats have provisions on how to determine the tape name. For those that do not, MediaHub derives the Tape name from the file name. Here are the various formats rules. You can override these rules by specifying your own method in MediaHub, .
Audio Files:
- Wave, AIFF, MP3, etc.: Uses the filename.
File Sequence:
- DPX: Uses the information stored in the file header (the Input Device data is used); falls back to filename if the header contains no tape name.
- OpenEXR: Uses the name of the directory where the OpenEXR is stored.
- ARRIRAW: Uses the information stored in the file header; falls back to filename if the header contains no tape name.
- Image Sequence (TIFF, TGA, JPEG, HDR, PNG, etc.): Uses the Tape Name entered in .
- PSD: Uses the filename.
Movie Files:
- MTS (AVCHD): Uses the filename.
- REDCode (R3D): Uses the information stored in the file header.
- Canon (MXF): Uses the filename.
- Panasonic (MXF): Uses the name of the essence.
- Sony XDCAM EX (MP4): Uses the name of the essence.
In case of spanned clips, set to Tape Name from File Name. Leaving it to the default setting of Tape Name from Essence will actually use the name of the span segment for tape name.
- Sony RAW/SStP/XAVC (MXF): Uses the name of the essence.
The tape name is derived from the MXF Source Package that is presented as <TAPE>; falls back to the filename if empty.
- MP4/MXF/QuickTime: Uses information stored in the file heade; falls back to filename if the header contains no tape name.