IBL maps behave differently than other Light FX nodes, such as Lens Flares, since you don't attach it to a light in the scene. The IBL performs lighting based on media as an environment texture.
Note: On a Mac system, you are limited to one IBL map per Action object.
To add an IBL map to the scene:
- Select the media to be used as the IBL in the image list. Any type of media can be used, including, but not limited to,
.hdr images.
- Select the node in the schematic that you want to attach the IBL map to.
- Do one of the following:
- Drag the IBL node from the node bin and place it in the schematic.
- Double-click the IBL node.
To affect the entire scene, add an IBL map and make it a child of the Result camera (or any camera used for the comp output). To affect a specific object, make the IBL map a child of the object. You can use only one IBL to affect the entire scene, and only one IBL to affect an object.
- To display the IBL menu, double-click the IBL object in the schematic, or follow the tab population rules for the Object menu. See
Populating Menu Tabs of Selected Objects.