For each output in the Outputs List, you can refine the output parameters.
Select: | To render: |
---|---|
Comp | Selected objects in the scene with their parameters. |
Matte | The matte of the selected objects in the scene. |
Media Matte | The matte of the media specified in the Media field. |
Z-Depth | The Z-depth of selected objects in the scene. |
Normal | The normals of selected objects in the scene. |
Emissive | The colours of selected objects in the scene. |
Shadow | A white image with greyscale regions that represent the shadow cast coverage. |
Specularity | The specular map settings of selected objects in the scene. |
Reflection | The reflection map settings of selected objects in the scene. |
UV | The UV map settings of selected objects in the scene. |
AO (Ambient Occlusion) | A grayscale output that is dark in areas that light cannot reach and bright in areas where it can. |
Position | World absolute pixel coordinates of a scene or a selection of objects. |
Ambient occlusion refers to the blocking of indirect or diffuse light on an object. Ambient occlusion is caused by indirect light's inability to bounce around and illuminate areas that are blocked by a nearby object that absorbs the light rays. These subtle variations in lighting are visual clues for our eyes to detect surface details and distinctions that would otherwise be washed out and unnoticeable. Ambient occlusion adds realism to your scene by adding shadows in crevices, nooks and crannies, and so on. For each surface point, it calculates how much light is blocked by other geometry.
These settings are available for the AO type, and for the Comp type, if Use AO is enabled in Render Options.