When configured to emulate a VTR, Lustre can be controlled, using an RS-422 interface, by a third-party application or device. You control Lustre VTR emulation from the application or device that treats Lustre as a VTR device. Lustre supports SD and HD emulators.
The RS-422 commands that you can use for VTR emulation are summarized as follows:
- Play
- Stop
- REW
- FF
- PREROLL
- PREROLL TIME PRESET
- SHUTTLE
- JOG
- VARPLAY
|
- Reset TC IN
- Reset TC OUT
- Mark TC IN
- Mark TC OUT
- Set TC IN
- Set TC OUT
- AUTO mode ON
- AUTO mode OFF
|
- TC IN+
- TC IN-
- TC OUT+
- TC OUT-
- CUE to (given) TC
- CUE to TC OUT
- EDIT channels preset
- Eject
|
Note: Unless otherwise configured by the controller device, the pre-roll time on the Lustre VTR emulator defaults to seven seconds with each video initialization.
To operate Lustre as a VTR:
- Connect Lustre to the breakout box by doing one of the following:
- If Lustre is running on the IBM® IntelliStation® Z Pro 6223 or the HP® xw8400, connect to the B port on the DVS Centaurus breakout box.
- If Lustre is running on the HP xw8600, connect to the B port on the AJA breakout box.
- Connect the master application or device to Lustre on the patch panel using a straight pin-to-pin serial cable. A cross-cable will not work.
Danger: Save your grade before editing your project, or you will lose any unsaved work.
- Launch Lustre and navigate to the Engineering page of the Project Management settings (See Engineering Settings).
- Enable VTR Emulator.
- Use the Offset in Frames slider to set the number of frames you wish to shift ahead as footage is transferred from the controlling device to Lustre. Enter a negative number of frames to shift the clip backwards.
- Click Save Project.
- Click Editing, and then click Playout to display the Playout menu.
- Select a raster for playout. See Selecting a Raster for Playout.
- Prior to playout from the VTR emulator, perform the following tasks:
- Add a header of at least five seconds to the start of the Storyboard.
- Verify that the start Timecode begins at the end of the header, and not at 00:00:00:00. This is necessary because the Lustre VTR emulation does not provide a pre-roll outside of the boundaries of the existing Storyboard.
To disable VTR emulation:
- Click Eject.
- To re-initialize, either switch between the Editing Capture and Playout menus, or re-select the DVS raster.