Lustre Reactor is a game changing GPU accelerated playback and rendering pipeline for color correction, blur, keying and softness, introduced in Lustre 2016 Extension 2, enabling significantly faster and more precise processing, compared to previous versions.
Before Lustre 2016 Extension 2
After Lustre 2016 Extension 2
Lustre Reactor can also be used for local rendering and with Shot Reactor, Burn and command-line rendering. Type render -h for the Command Line Help file.
Note: See Autodesk Burn documentation for recommended GPUs.
Lustre Reactor
The GPU can be used for both interactive and grade rendering. This is a high fidelity solution, meaning that decisions made in the grading suite now correspond to what is rendered on disk.
To use Lustre Reactor, make sure the GPU button is enabled (it is enabled by default). If disabled, the CPU pipeline is used for both interactive and rendering.
Shot Reactor has been configured to use the GPU. If you are running Shot Reactor on a remote rack mounted 1U server, the NVidia Q6000 is required.
Note:
CPU rendering is currently still available, making it possible to render grades created in previous versions of Lustre and to obtain a matching result. However, bear in mind that future versions will probably exclusively use Lustre Reactor.
CPU-only plugins remain available when the GPU is enabled. They are still processed by the CPU, but are not incompatible when in GPU mode.